the Problem is not the Legion armor it is the Player. I can fight naked against a full equiped silent Legion Player with no Problems. Use hammer against that armor and let me know if ist still OP. Please test it out if you dont believe me.
I believe you, I am just stating that the silent legion armor has more advantages than any other armor which makes getting something else a handicap
Throughout my 20+ year gaming career, I’ve found that summoning the nerf bat almost always has unintended consequences.
indeed. In fact, it is some kind of restriction. Jeol stated that they do not wish to restrict players and that is why there are no racial bonuses, 1 religion / player, “Armor set” bonuses, etc. Yet we have only 1 armor that has best armor values and +3 to stats for every piece…that is not cool. Unique skin it self is great reward and higher durability would be great reward on top of it. AND in moment of great generosity it could be +2 and +2 heat/cold resistance.
With this all above said we would have: Universal, High durability, Great looking heavy armor. No special bonuses to stats or armor…just some QoL nice to have bonuses… How about that?
Axe of the lion strength up to 40 and just go heavy swings on the dude
True, but you can stay out of it and create space to heal if they do.
It can be done in any armour. Attacker with 40 strength and mitra enchanted with penetration kill you in 4x combo + 1 hit if you don’t have 30+ in health, but this means that you looses something in other places.
+3 to every stat isn’t outplays flawless items which gives +9 to specific stat, but if you build properly in point number comparison you actually get more with flawless than with silent legion, i don’t even talk about numbers which goes beyond 50
But bif Clans dont realy need that protection as a smaller clan needs. A big clan can keep ther loot safe motch easier so they dont need the wault on the same way as a small/solo groupe needs. And its no good for the game to have a aflaclan totaly rule the server.
Like it’s been stated, the health of the vaults is fine. Just put the trebuchet damage back into it (and also don’t allow placement underwater) and make gods as good as they used to be.
All problems solved.
The legion armor though, I’m still not convinced in it. It’s still a very very strong set that you can get way way to easily. Maybe they need to make one piece drop from killing The silent legion boss and make it random, so you have to actually put some work into getting a full set.
Also (off topic but it’s been stated in here) where do you craft the staff of epimetrius? Or is it a legendary that you get in a chest?
Yeah, but lets not make gods an atomic bomb that can insta-demolish everything they touch.
The problem is mostly the armor value. With the telith sorrow and reaper i can two shot anything that doesnt wear silent legion.
Do you see the point im making now?
You do not understand me. You think I claim that silent legion is indestructible. That is not the point. The point is that silent legion has no substitue alternative gear, it is just better than everything else and easy to get.
Ah if that’s your point then I don’t have counters cause I don’t run it at all(heavy dodge is just killing me)
That is another problem you see, you do not have to dodge in heavy armor to begin with. You just cancel out your move and sprint
Yeah, when the counter to an armor is to wear that same armor, that’s exactly the problem. “But you can wear other armor!” Yeah, but that other armor it’s “compareable too” requires you to get special thralls that you can potentially lose to craft, and it’s still weaker even with the stats.
The simplest thing they can do to bring SIlent Legion in line with other armors is…add a corruption debuff to it while wearing it. There was evidence that certain weapons would do this back in EA, and with the extra armor it makes sense. But yeah, I know that suggestion will be met with whining about how “it’s not that OP”, I deal with it on the server I play on already. It’s bad when even RPers are justifying it’s use and complaining whenever they’re called on it.
It’s OP.
That in itself is a huge issue with the combat. While wearing heavy armor, the tactic you describe should not be possible. It’s little thing like this that make hay build so op. I’ve wondered if there should be a movement penalty when wearing all heavy armor as a counter to this. Like you stated above, you don’t dodge in heavy. Your meant to be a tank and to take hits. Especially if you wield the sorrow as well since it’s very strong too.
Maybe the ideal counter would be something like spiked fittings can only be applied to spears and one handed swords (since they can technically be piercing weapons) and the rest can only take the advanced damage kit.
There should be an easy way to counter heavy armor, but at a penalty as well. Maybe increase stamina usage on spears and increase armor pen?
Actually, that is 100% the entire reason for gods. They are the nukes, they are beasts.
EA had them like that and they were glorious. Then people complained about them and so we got god shields.
The shields are a perfect counter to gods power and as of now, gods are useless. You can’t even break a vault or barely even scratch a T3 building. They need to have their power back.
Noo, gods dont need their power back to what EA had them originally. They need to improve on man(player)-made seige and rebalance gods to be the best form but not a 1 trick pony of unstoppable force.
Gods are a cool addition but when the reality of their summoning is from zero to hero instantly its no fun for anyone, except maybe the summoner. The god bubbles were a cool idea too but again they took a drastic slide to balancing gods themselves and not in the most reasonable way either. Having to match a bubble to the god is ludicrus, there should of been some unique effect to each god bubble to attack or defend against all gods.
I simply play on servers with gods disabled, they are a cool concept but to me its far from balanced to have enabled at this time. It really isn’t hard to make a T3 alter and get tokens for one, only semi-hard part is the archpriest.
Now we have the next Problem on our Server… or all other ? The Spear Exploit ! People make ONE HITS against Legion Armor and you are death !!! All on the Server run with the Kingslayer as Weapon… i dont know how they use the bug… but on normal way you can never kill a Player with one or two hits when he has the Legion armor on…
Do anywhere know this exploit ?
It’s not a bug it is skills and attributes dude. Take a look at the archery IV perk so you understand why it takes 1 - 2 hits only. Basicly they ignore your armor.
The archery perk may not be as strong as you think. It’s only good with weapons that already have very high armor penetration.