Crom laughs at your soft flesh and thin blood. Your will bends like a reed in the wind. All men are weak having been made of mud. Your mind will flow away as water drawn from your crumbling earthen frame back to the dust as you meet your end.
@Sairdontis, you have swayed far from your own topic. Your original concern was that berserkers should not exist on Siptah. Your original remedy, to make them more rare, would only hurt you in PvP and would have very little if any impact on PvE.
I’ll explain further in a second.
The evolution of your point of view however, has changed to a complete rework of thralls. You said you feel the need to be the “champion,” and I agree with that sentiment (to an extent). However, to make it a reality, the entire AI system and the boss encounters need a rework. The topic has come up many times on the forums already and whether I agree with you or not, is irrelevant. It would be forcing others to change how they play the game in a HUGE way and is FAR more than a simple change for Funcom.
Back to your original topic and point. If Funcom were to limit the spawn rate of berserkers, PvE players would simply have to look a little harder to find them. PvP players however, would still have the exact same camping issues that they face now, only amplified by the rarity of the berserkers. If, on the other hand, Funcom removed berserkers completely from Siptah, then everyone on both sides of the fence (PvE & PvP) would complain and Funcom would be the bad guy for absolutely NO reason. I say no reason because, there are more powerful thralls available to players already. Thralls that can easily beat a berserker in PvP and will be more effective in PvE. The only difference is availability, they don’t have a 100% spawn rate like the berserkers.
Berserkers have a melee multiplier of 2.24, while all the other (10-15) named accursed fighters (including Dalinsia) have a 2.22 multiplier. Two tenths of a percent (0.02%) is a very small increase in damage output, yet the berserkers get FAR less health than all the other (10-15) named accursed fighters. If you were to take the time to hunt down any other named accursed fighter, you would destroy your opponents’ (5500 HP) berserker in PvP with your (7500 HP) fighter (assuming equal levels and gear).
EDIT
Let’s not forget, a player is only allowed 1 follower at a time, so an “army” of berserkers seems like a silly concern. The clan with the most players online will likely be triumphant, even if there were no berserkers on Siptah.
TLDR~
So in short, increasing the rarity or outright abolishing berserkers is not the right choice for PvP or PvE. Changing everyone else’s play style preference hurt’s more than helps. But, there is a light at the end of your tunnel, just stop farming those common (less powerful) berserkers. Happy hunting.
There’s so many ways to counter this. Buff the other thralls. You don’t have to make the spawn rare or whatever. Just need to buff the others. Or you can make weapons scale to different attributes, like two handers to grit, battle axe, swords and maces to strength, daggers, shortswords and katanas to agility. So this will make certain thralls from other factions be more needed, like say, the Relic Hunters or the Stygians in Siptah.
It’s simple things like these that can actually make the game better.
Scale weapons to attributes, essentially make X attribute the primary damage multiplier for a given weapon. So say, a strength based weapon would be more effective for Æsir, but less effective for Relic Hunters. A grit based weapon would be useless for thralls as they don’t use the attribute.
Imagine if two handers benefit from grit, which just means that alot more gear opens up to you, rather than just the usual str vit gear. Or if katanas are tied to the agility att, then the epic aquilonian armor would have use, aside from just making them look awesome gladiators.
This will open up so many other choices, not just the choice of thralls but the choice of gear as well. And not just for thralls, but you as well. The perks for the attributes can always stay but because weapons now scale to different attribute, you can’t just pump points into 1 stat now. You need a good mix and good gear.
Funcom can even add or change the perks to include grit eg, Relentless or Immovable Object (+grit,-str) so that the weapons you choose for them is now a choice, and not just slapping the best weapon damage you have and forget about it.
And all that just by scaling different weapon damage to different attributes.
Well, I can tell you I would be more than a little berserk if I was spirited off to some island filled with insane and terrible beasties whilst I’d been just innocently wandering through my local village.
All I can say is I feel you are incorrect on all your assumptions. The topic has not changed and I feel the same that it was a mistake to have a thrall that outpaced all the others by so much thus makes sure that is the only one that matters .
And if you have 3 berserkers against each of them with , also named don’t come as easy as berserkers either . And this also has been explained. should I ignore your comments as much as you have mine ?