You haven´t been there since the update, have you?
Just leave your thrall at home and give it a visit.
You haven´t been there since the update, have you?
No thralls with me, second time in this start, new start, its either they changed them to be hostile all the time or its a bug.
@heaventhere aren’t you using mods? Would you mind sharing your modlist?
@SirDuke same for you or did I miss your reply?
I think some bearers seems bugged… Also the bandits can spread their aggro (even before patch) to normal Sepermeru guys.
And about the bearer: The one spot before you can go to the black-galleon (over this spanning bridge), this was a T4 for me 2 days ago. And this damn pirates from the ship (which were behind me) killed him!!
My thrall only had Lovetap and I used it too… But the pirates nearly killed me, so I was runnig away and when I came back I only found the corpse of the T4 bearer.
At the volcano the general aggressive NPCs will slaughter all passive NPCs.
I will share my mod list but it has nothing to do with bearers being hostile. I did not happen before this patch with all the same mods btw. Also those on officials can not use mods so its not a mod issue its a bug.
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1966733568/immersivearmor.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1517344992/ELI_ArmorsOnly.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1969554359/Improved_Bodies_2.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1542041983/RA.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1502970736/SexySilentLegionArmor.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1785717544/StojasWarpaints.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1402835318/Warrior_mutator_mod.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1938818750/AkubaSalon.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1366358141/CharEditLite.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1391046080/Conan_Coords_Mod.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\863041645/3rdCamDist.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1657730588/Improved_Quality_of_Life.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1383365330/NoxUIchanges.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1381070879/StabiliseCamera.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1454643205/StraysStayDry.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\931088249/BetterThralls.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1437707581/The_Condemned_RP_Beasts.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1934607107/DudesDelightfulDecorations.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1369802940/Emberlight.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1734383367/Tutorial.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\2075242056/commonsprops.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1641464108/ExtendedCartography.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1159180273/StylistPlus.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1411309478/Material_Production.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1545911731/Assets_Mod.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1367404881/Savage_Steel.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1598693222/Savage_Steel_vol_II.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1705201022/SvS_Extended.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1889798538/SvS2.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1515989492/StraysCrafts.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1802389425/ThrallSideKick.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1759544356/SandstormEx.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1765361591/SandstormFix.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1799016310/StormEx.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1629644846/KerozardsParagonLeveling.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1369743238/No_Building_Placement_Restrictions.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1444947329/LBPR_Collision_Update_Add_On.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1666355337/LBPR_Fish_Shell_Trap_Fix.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1916824945/recipes.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\877108545/UnlockableContainers.pak
C:\Program Files (x86)\Steam\steamapps\workshop\content\440900\1823412793/ModControlPanel.pak
And before this last patch, the Thrall engagement rules that exist now, didn’t exist then. It’s completely incorrect to believe that a mod that worked before, will continue to work exactly as it did after a major patch.
There are a few mods have already been revealed to be the culprit for 100% aggressive AI in Sepemeru. Best you get to testing to determine which of yours is the culprit and notify those authors as appropriate.
Did you not read I said that I have tested it on a mod free game??? Did you miss the others reporting the same issue. Second I do not have 100% aggressive AI I have an aggressive bearer as many others do even though in a vanilla game. oh yes and the one of the two crafters that aggro every other time but they have always did that since beginning of playing this game.
Maybe you missed Narelle saying they noticed the bearer being aggressive too.
Third do not tell me what I best do, I know how to test a bug thank you very much, I also know how to test if its a mod, its not my first game that has mods lol.
From this list:
- Emberlight - any herbalist/custom blacksmiths were set to aggressive after the patch, they would aggro the other npcs around them. Emberlight pushed an update to fix the issue on 10th. Make sure you are using their latest version 3.0.2.
- Warrior Mutator - their Skelos priest is also aggressive, they can spawn at multiple set priests locations.
- Better Thralls - has a lamplighter which is now also aggressive and can spawn in multiple locations around Sepermeru anywhere where a cook can spawn.
These 3 alone are enough to make half Sepermeru aggressive in the right circumstances. I am not familiar with all the mods, there might be others with custom thralls or affecting the new AI
Then you have the one vanilla bearer (new) + bandits (from before) that are aggressive.
EDIT: Honestly, the bearer is not really an issue because it is just 1 NPC in the entire Sepermeru and it spawns between 2 bandit camps anyway so that area is best to be avoided by climbing on the hill where the 3 dancers are.
Si te sigue un bandido los demás se vuelven hostiles
You posted on a bug report thread for Sepemeru. If you have a different issue, make a new thread. Per the forum rules you agreed to.
I offered advice as a veteran mod author, no need to jump on my back over it. Your load order needs some work by the way.
My mods are all up to date, checked daily thank you, I am aware of the Ghostly Serpentman from Warrior Mutator but to be honest he is on the other side of the City for the bearer so no way he is going to aggro the bearer unless he is pulled over. The lamp lighter is also on the other side of the city where cooks spawn. The bearer is way pass Conans bar between the two bandit camps and the two sets of guards, I have farmed that city for days for one crafter so I know to be very careful in that area so not to aggro the bandits and start a battle with the whole city so no that vanilla bearer is different since patch be with mod or without.
My issue is with the now aggressive bearer who is aggressive for no reason. It is not my mods its the vanilla bearer (new) that is aggressive which we are trying to find if its a bug or if Funcom just made them aggressive for ■■■■■ and giggles.
I will be honest one aggressive bearer is a pain in ■■■ but a pretty small bug in the bugs of this update but I was mainly just tested to back the OP that indeed Set city was pretty aggressive and what I had noticed in this update with the vanilla bearer and as the that had not been reported removed my mods started a new game and went and tested and found it was aggressive in a vanilla game so I reported it. But thank you for the time to list the mods and issues. I am aware of all of them
I understand that you have an issue with the 1 hostile bearer in Sepermeru but I don’t think this was what op had in mind when starting this thread, we were just trying to help him figure out his issue. Anyway, since op is no longer replying and you don’t need our help, I am out of here
Me too have a great one!!
I have posted a bug report for the bearer in Sepemeru in the correct bug section, I did it as soon as I tested it. I commented in this thread as to let the OP know that he was not the only one with issues with aggressive vanilla npc and that I had tested it with no mods. I was only trying to help but I just give up on these forums its like a battle to say anything or to even report bugs anymore. Have a great weekend, I am out of this tread.
Hey come on! I am replying! But I´m one of the people who are NOT on lockdown, and I have to go to work every day!
I´ve tested sepemeru in my singleplayer game.
Here´s my modlist:
And I have about 3 - 5 causal npcs starting to attack me.
As soon as one of them gets a hit on me, all other npc in the area join the fight, which is mildly annoying.
Since they are no big threat, this is just a small problem;
I just wanted to share it here, and maybe find a solution.
If you notice any thralls other than the bandits and the bearer initiating attacks without being provoked, let us know.
This is, why I started this thread.
I guarantee an all time aggro by the single taskmaster (and his friends) at the south-west gate
Then one (often both) of the workers, right across the street in front of conans tavern
The lonesome cook on the island
and nevertheless most of the time (3 out of 4 times) a gate guard (no matter what gate, it´s with all)
some other appear to be hostile, too. But that could be some kind of randomness or some “spread aggro”
none of them was hostile last week
This one jumps out at me. Thurnock isn’t updating their mods. In order to make this mod possible, they would have had to do a mod controller merge with the SpawnDataTable, which is where the new directions for thrall threat is set. If a modder hasn’t updated their mod since the latest update, it takes on a default setting for threat, which is hostile. Likely at least one source of your issues in Sepemeru (barrer thralls being the exception).
One guess and you´re right!
Disabled this mod and all fine again!
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