Game mode: Online private
Type of issue: Bug
Server type: PvE
1. The wipe on our server was 01.01.22, but the age of the server still shows 0, but it should be 70!
2. With such settings as in the screenshot, if the player was absent from the server, his building will break after 360 hours - but the buildings of the players are updated themselves during restarts, without the presence of the player, which is why the buildings of the players who do not play do not decay on their own.
These problems appeared after the server wipe, before everything worked.
Steps to Reproduce:
Please provide a step-by-step process of how the bug can be reproduced. Please be as detailed as possible; the more details, the easier it will be for us to find and fix the bug:
- -open launcher and see that the server Age shows 0
- close and reopen laucher and see it still shows 0 even after server resets
- i think the problem is related to the first point, the age of the server does not grow, while updating absolutely all buildings on the server without the participation of their owners, dilapidation does not work
I’ve seen this issue as well and have succesfully made a fix for it, i’ll be leaving it here in full detail hoping that it works for just about everyone.
Access your admin panel / management tool
1.1 If your server is not off turn it of before proceeding
1.2 If your server is off then proceed to step 2
Go to where the game.db file is stored for you, this entirely depends on how and with whom you’re hosting your server so in general it should be something along the lines of Conan Exiles\ConanSandbox\Saved
2.1 If you’re runnning multiple servers ensure that you’re in the data folder of the intended server that you are attempting to fix
2.2 Make a backup of the game.db file
Use a sqlite navigator tool, this would be a general use tool viable for most people https://sqlitebrowser.org/
3.1 A decent guide on the tool is available here : Data Management with SQL for Social Scientists *alpha*: Using DB Browser for SQLite
Open the game.db file and navigate to the dw_settings table
4.1 Using the info in the guide provided above the step you should take from it are : Opening a database
4.2 The above step also details how to access tables so it should lead you do the right screen and there you will see the table
Check if this table has an entry where the name column is serverruntime
5.1 If there is an entry ensure that the data in the value column is of the format 3677564.48736522
5.1.1 If the entry is not similar to said format adjust it, using even the value above as it will correct itself
5.2 If there is no entry then you need to create it which can be done in the Browse data tab
5.2.1 Under the row of tabs you have a set of buttons one of them will state ‘Insert a new record in the current table’ when hovered
5.2.2 After clicking the button a new row will appear at the bottom of the list with null in both columns
5.2.3 In the left column you need to add in serverruntime and in the right column you can use 3677564.48736522, as stated previously this will get corrected right when the server is started back up
Now that will cover the cases where the entry is missing or poorly formatted and resulting in a default to 0 result. In case you have the entry in a valid format and still see your server reporting an age on 0 then this might relate to the nature of the values as they may be somehow invalid, the two numbers separated by a . appear to be in fact unix epoch timestamps and if they’re out of the epoch time bounds they will fail to translate and that could, though not so sure about this, result in a faulty computation, so in order to check that you could use Epoch Batch Conversion Tool to determine what the two numbers would translate to.
any movemenbt on this for the lest technical? our server shows 0 days and decay is restarting on reboot / daily
Nous avons exactement le même problème sur notre serveur, wipe le 08-08-2022 et depuis bloqué à 0 jours
Le délabrement ne s’effectue pas et l’outil “déplacer” récemment implanté dans le jeu ne peut pas être utilisé, puisque tout retourne à sa place initiale à chaque redémarrage serveur, a rsque de disparaître s’il n’y a plus de bâtiments
Est ce que Funcom pourrait se pencher sur ce bug?
J’ai vu plusieurs serveurs dans la liste de connexion qui restent sur 0 jours
Nous sommes nombreux à être impactés, plutôt que de poser chacun un petit pansement de notre côté, un vrai correctif se montrerait utile ici
Toujours rien de Funcom?