Such potential, but absolutely wasted

Want a good laugh?

Go to the highlands. Wait until it starts raining. Go underneath a tree.

You’re still getting rained on.

Hit the tree with your pick-axe once. … and like magic, the tree blocks the rain now.

Now chop the tree down. The rain comes back.

LOL … I mean, wow.

Game breaking !!! this game is trash !!! Refund !!! …

Well if you think you can do better , do it …

The game has been updated to UE5 from UE4 … of course there will be bugs with a game of this scope … and “working” now on a different engine !

I understand that some bugs are frustrating to you … but you only arrived here after the UE5 update whereas a majority of forum members has gone through 8 years of updates filled with bugs and the last year before UE5 update we got to the point where communication was inexistant patches were scarce while we were promised age of bugfixes … and we kept waiting for it …

We the old forum users can see the much improved workflow from inflexion and can see that even if some bugs gets added in the new patches , hotfix come in quickly to tackle the newly introduced issues … where as in the past those issues could be there to stay much longer (or even are still present ) … Plus the regular communication of @Dana with inflexion and us is really something the community has been waiting for a long time.

So … what I’m trying to convey to you is , I understand that since you are new you are being vocal about bugs you find . Then please report them via the report system ( especialy the ones that really hinder your experience ) But just know that the work Inflexion is doing isn’t as easy as you think because they weren’t the ones that created that mess but are the ones taking the chalenge to tidy the place for us …

And yes for the bugs like the one you just described, just laugh about how a video game can have weird behaviors that you won’t be able to see in real life and that it surely can be tricky to code in a world where you want the best compromise between optimisation, insanely good graphics and being a multiplayer game where you can build your castle and army …

We all saw the same potential 8 years ago hence why we are still here witnessing it come closer and closer to realizing it with CEE ( I stopped playing 2 years still lurking on the forum waiting for a time like this one, and so I came back for Enhanced )

But … maybe you should just go watch some videos of old school conan exiles , the videos of when it was in early access … just so you can grasp the long long way this game went through

for example : ( and please pay attention to the early access swing animation for weapons , the fact that they can’t yet climb in the game , and the map when he opens it )

yep 9 years ago … the game wasn’t the same as it is today yet held the same potential we all see !

now Inflexion please keep the good work coming :slight_smile:

Progress is progress.

They need to do better. Simple as that. They need to stop INTRODUCING 10 NEW BUGS in a patch where they fix 5 bugs.

First patch of enhanced … yeah they fixed " 5 bugs " …

2nd patch … still only “5” bugs were patched …

3rd patch … yes yet again only “5” bugs were patched …

shall I continue ? or are you still going to be willfully obtuse to the reality ?

The update to UE5, the following updates, the introduction of the new dungeon - that’s all great news.

Did everything fulfill everyone’s wishes? No, of course not, nothing ever does. But by Crom, we get fixes and even new stuff for an eight year old game. And Funcom/Inflexion even cares about being nice to modders and not break their stuff, which is something a certain mod-reliant AAA publisher cannot claim.

The UE5 update, that we even get a new “age” apparently - who would have even dreamed of that? And is even free. Not like a certain AAA publisher that tries to sell you the same game five times.

Sad thing is that console players aren’t included yet - but I say “yet”, because I’m still hopeful they’ll get the update(s), too. Console porting takes time, just a fact of life, annoying though as it may be.

or something else to keep in mind for CEE on consoles

^ Look at that GARGANTUAN list of bugs.

Then come back here and act like I’m making it all up. lol

To be fair - that list of bugs is still less that it used to be (the bug lists for Legacy occupy two separate threads because there’s too many for one). The situation is also greatly improved from where it used to be, notably a couple of years ago we got one patch every 3 months or so, that if we were lucky fixed a couple of bugs while generally adding a whole bunch more.

There are a lot fewer ‘game-breaking’ bugs on the list than there used to be and we currently get generally a couple of patches a month (sometimes even weekly), each with a lot more fixes than we typically saw previously in months or even years. That is not to say that there aren’t problems, but the situation is noticeably better than it used to be. The response rate is also night and day - previously even the most minor bugs generally stuck around for 3 months minimum, often dragging on for a year or more, after having been reported during ‘public beta’. Nowadays a lot of bugs receive a hotfix within a week of first being reported. (Sure, some don’t, but a lot do, and any receiving even remotely prompt response is a big step up.)

It’s also worth noting that there are several bugs currently still on the list that should have been moved to the ‘Solved’ thread, but I am currently unable to do so because I cannot get that thread re-opened. So the list appears longer than it should and they are not getting credit for some fixes that have been made. (The list would still be long, but shorter than it currently is.)

This list of bugs was mostly inherited from UE4 issues

and

Yes the list was so long it needed 2 different topics

Those threads would also still be being maintained (and added to) if I could get them re-opened. Having already had to spend hours re-formatting them once (because Discourse broke all the formatting when Kiki handed the threads over to me), I’m reluctant to go through the hours of work to set them up again - I’ve been trying for weeks to get the community team to re-open them after they autoclosed (while I was in the middle of updating them…), but have so far had no luck.

Unsurprising… because the LAST thing they want is someone holding a spotlight of accountability up to them… and without your threads and constant updates, no one that was thinking about buying this game would have any idea just how many bugs are in this game.

So you are doing a fantastic service for the player base and potential player base, and I thank you.

… but yeah, you are basically a bad devs worst nightmare, right there where they DON’T want you. So it’s unsurprising you haven’t received any cooperation. They have every motivation in the world to NOT have you doing what you are doing, and it just reveals how bad their motives actually are.

I disagree on that - while it is certainly possible that you could be right - I’ve also received encouragement from the devs (and Inflexion’s CEO) that they appreciate the efforts and have found these lists useful. (Inflexion actually stated that they used Kiki’s original lists during the 16 months they were developing CE Enhanced to give them issues to target - which is a big part of why so many of the Legacy issues were fixed.)

I do not believe it is deliberate - the problem has been that Dana is the only member of the community team that responds directly to members of the community and she was on vacation until recently. I have tried messaging her directly, but she receives a lot of messages and direct pings (here and elsewhere) so it may be buried beneath the ‘noise’

I am frustrated by the current situation (and all too aware that the likely only solution is going to be for me to put in extra work rebuilding the threads again), but I do not believe it is being done deliberately. Maybe I’m naive, but before her vacation (and before the threads autoclosed (because I did not realise the system judges to the minute rather than to the day)), Dana did agree to look into arranging to set these threads to not auto-close (if the system allows for that) and she seemed quite enthusiastic that they should continue.

The appreciation from players and potential players is, in turn, appreciated. Kiki managed to keep these threads going for a couple of years - we knew there would be some complications with the first couple of months after she handed them over to me; once we get things stabilised, these threads will keep going steadily.

The problem is, the direction the community manager or even devs want to go, is often NOT the direction that the suits want to go. … and the suits are the ones making the decisions.

That’s why it feels so “corporate” and “soul-less” to someone like me.

You know what I would like? … for the company being paid to care, to care enough to put you and your threads out of business. lol

The fact that the list of bugs is so long, that it takes so long for someone to manage, is an absolute atrocity. It should be looked at by the company as a failure of the dev team of the highest order. It’s an embarrassment.

For someone accustomed to playing well polished games, (me), this bug-filled game is an absolute nightmare. On one hand I have a ton of fun playing when things are working… but the bugs are horrific… and they keep breaking more things that WERE working every update. So I’m getting pretty disheartened. It’s as if they don’t want me to play or something. Most of my sessions these days are spent playing a little bit and then sitting and doing research trying to figure out how to work around something that is broken. I spend more time on google than in the game sometimes.

That’s simply insane.

Oh, fully agreed. In an ideal world these threads would not exist. But, I can say that this has always been the way with this game. Some of it comes down to the circumstances of its early years - Funcom was on the verge of going broke and this game was something of a ‘hail Mary’. Unfortunately, that meant that it was rushed to release and it had to keep being fixed ‘on the fly’.

This was then followed up by more years of additions being made without full understanding of the underlying architecture, plus changes in overall vision sending the game in sometimes drastically different directions. The result was a code base that has often been described as ‘spaghetti’. Some of this was detangled during the 16 months Inflexion spent getting CEE ready, but it is clear that a lot of the underlying code remains tangled and contradictory (which is why we see years-old bugs suddenly resurface - they were never truly solved, just ‘papered over’).

This is a great game, which fills its niche in ways no other game in the genre seem to manage - but it is, and likely will always be, buggy. It would need to be completely re-programmed from scratch, and even then there would be no guarantees of success - so the odds of ‘the suits’ okaying such a degree of expenditure are too small to really be worth consideration. In the end, the decision you will have to come to (as many of us ‘old hands’ have) is whether you can accept the bugginess becasue you enjoy the game enough, or not.

That’s not to suggest that the fight against the bugs should ever stop - no one here is ‘ok with the bugs’, but past experience shows there will always be some (a lot) but the game is worth it - and currently things really are better than they have been for years, in terms of communication and responsiveness to trying to fix as many bugs as possible.

All I can say is that I’ve never played a game that didn’t have bugs, sometimes absolutely game-breaking stuff (and CE has had its share of those as well), sometimes just immersion-breaking stuff (such as turning round in Black Flag in time to witness the ship I’ve supposedly just disembarked from breaching like a whale and the entire crew bobbing to the surface dead…). Maybe I’ve just been unlucky, but even back in the 80s games had bugs - the games were far more basic so the bugs tended to be as well, but they were still there (and generally never to be fixed back then as that would require sending out additional physical media). At least we can hope that the bugs that annoy us will be fixed at some point.

:100:

and if you think a game doesn’t have bugs , just type the name of the game and speedrun you’ll see many games you though didn’t have any glitches/bugs turn into mario 64 stairs trick

The bugs in the more polished games aren’t as “in your face” as the bugs in this game.

Arc Raiders and battlefield titles for example. Those games are dumpster fires due to gameplay problems and cheaters mostly… as well as other reasons, but they are very polished in how they look, sound, and play generally. Game-breaking design choices are common. Game-breaking unintended bugs are much more rare. Bigger, more talented dev teams… generally have the ability to make sure things are polished a bit better.

That’s something this game needs. … because as you said, there is simply nothing like it.

At the end of the day, that is the stuff dreams are made of. Could you imagine playing this game, with all its same mechanics… but if super talented devs made it. Can you even envision what it would be like without all these bugs? What it would play like if the character movement/combat wasn’t so clunky? … because I can. Holy cow I’d love to play that game.

list of bugs by a player on EA’s forum … sure it’s not as long as conan’s list for sure no one is denying that … but saying those types of games doesn’t have any bugs is false

doesn’t have a forum only a discord , so not sure of any player maintained list , but you can type arc raiders bugs , to see that it still has some , like not being able to see your team mates standing next to you … quite game breaking

You can keep your strawman. Take it for a walk even.

I didn’t say they didn’t have any bugs. I said they aren’t as “in your face.” They aren’t as game-breaking.

That’s ok though. Go ahead and completely miss the point. Absolve funcom of any responsibility to make a clean, polished, functional game… because other games have bugs too.

… and then we can all sit and wonder why this keeps being SOP. They are paying attention, and they see that you will ALL accept it. You’ll all accept countless bugs and still pay money.

Great. Since so many of you want that… and it’s OK, apparently… that’s exactly what you’ll get more of.

As for me, I’m going to continue putting them on blast for every idiotic bug I find in this title as long as I play it. Prospective customers deserve to know what playing it is actually like instead of just the GLAZE they get from apologists.

You don’t understand … I’m not at all absolving Funcom , in fact quite the contrary , I’m putting all the blame on them , but now that INFLEXION is working on enhanced I support their work , yes some bugs are introduced with their patches , but they are directly ( within 3 to 4 days ) hotfixed , whereas in the past they would take up to eternety to being fixed hence the old list , but it’s getting thiner and thiner and I may be a fool , but I think there is a chance with them that most of it will be fixed , yeah maybe not one or two bugs ( some have been loved/hated by 2 factions of the community like the Rhinos that were flying once killed ) that aren’t techincaly solvable … or that they can’t pinpoint because of not being able to reproduce it on the Test production servers…

and yes there will be some bugs introduced in next patch also cause sometimes in a spaghetti code mess you are trying to fix a game breaking bug , and when you fix it by changing a line of code or refactoring blueprints to untie the mess , some bugs will appear in other dependencies that might not be always obvious to someone that didn’t build the code in the first place …

But at least they hotfix quickly and efficiently !

Now I never said to not report every bugs you find , but maybe try tone down the anger a notch especially in the reports you send cause INFLEXION & @Dana reads them not Funcom !

You realize that both inflexion and funcom both answer to the same people, right?