Single player is still broken because fish traps stop working every time you restart a server. (which is every time you exit single player)
Fish traps in general are busted, needing to be replaced often because they stop producing fish. As the primary sources of Oil and Ichor this makes actually playing the game at higher levels far more stressful than it should ever have to be.
It is impossible to fight large enemies like Rhinos and Elephants without getting stuck INSIDE them.
Playing online. enemies teleport around in combat, often randomly appearing directly behind the player because your net-code is junk.
Playing online, enemy aggro is completely undependable and often they will not even realize a player is there - Once again, because your net-code is junk.
In PvE thralls will run up to other players as if meaning to attack them, destroying any purpose in placing them at a ‘guard post’ - Having your soldiers stand at certain points, facing certain directions are key elements in allowing a castle or fort to seem ‘fortified’, ‘grand’, and ‘powerful’. Thralls as decorative additions in general are useless.
Trying to climb the bound-log pillars which, for example, hold up the ramps in The Den will cause the player to get permanently stuck to them and force them to suicide to fix it.
And yet, you’re continually releasing new DLC and pushing for additional mechanics like pet-taming. I understand that the way game development works doesn’t mean this is impacting your ability to fix bugs, but as a consumer it leaves a stale taste in my mouth with concern for where your priorities appear to be.
Fix your sh*t, Funcom.