"We are currently preparing a hotfix with the *aim* of releasing later next week."

I dunno dude, “drama of the month”? Let’s not make this sound like we’re to blame or insignificant.

There are a lot more bugs that have come from this update than we realize. With the very short period of play I’ve done so far either huge ones stayed, got worse or new introduced.

Falling through the world itself is very large yes. There’s 4 places I’ve been able to find based on reports on here and tested in multiplayer. It doesn’t work in SP. That is very important and should be addressed as soon as possible. Some people even have bases in one of the reported areas. They cannot play as a result.

So is the falling through the foundations bug. Always been a thing but got worse last hotfix in Jan. Then became very pronounced this update. Two separate things happening here and while may be connected, are still singular on their own. 1 being the thralls and followers sinking. The other our own characters. If we’d want to get technical, also a third if we fall through our bases and pop back up to where we’re supposed to be once loaded.

Rubberbanding on login is STILL a thing. Dregs boss STILL a statue. Etc.,… Etc.,…

The inventory management overhaul has caused so many problems for players. It’s not just a matter of preference, there’s also the problem of not being able to equip armor unless you go through a series of convoluted steps. Dropping items that are selected can sometimes be impossible, instead dropping other items - so if you’re half paying attention, bye bye to things you actually want to keep.

It’s like being at a stove with a hot frying pan and instead of using the handle we’re being forced to grab the pan and accept the pain.

Players are going to feel that one thing is more important than another based on their playstyles. We need to recognize that ALL are important and push Funcom to fix/do better.

Hell I put in a bug report yesterday and @DanQuixote commented on it to remind Funcom of something that should go without having to be freakin said!

The players are not to be blamed. Let’s not create situations that seeks to divide us further. I realize that you thrive in being contrary but it is of no benefit to all of us and you.

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