Where the Magic funcom?

Gone for 3 months. Playing wasteland on Master gaming system. PC down. :frowning: So I came back to Conan Exiles on ps4. What you know no sorcery. Look I don’t care if we get magic or not. I want corruption gone if there going not to be Magic. No point in corruption if it’s not being used. So are we getting magic or not?

If you missed it: here is the link to the interview from firespark81 with Joel Bylos.
Sorcery will come to the game but probably it will take another 3 months :innocent:


See also: Sorcery on the Official Wiki.

This has a notice for above reply as well for when you want to read/watch it back :wink:

But corruption has a use aside of the upcoming sorcery!
Due to decreased values in HP and stamina, players should go and visit a dancer every once in a while.

I think it should be really strong around obelisks, like charging up three times faster.
There should be a heavier penalty for high levels of corruption… (IMO)

Mh as that has been stated to not be a thing (if I understood that right from a certain someone?) I would rather guess it’s going on testlive in early 2019.

That’s basicly what he’s saying. TestLive is more or less when it’s there, though it takes a couple weeks to include the final product.

This game already hit hard. :frowning: Three months is bad. And this is why Ark doing better. Poor Conan Exiles stuck with a slow staff. This game life max is 6 months before fully dead. :frowning: Waste Land 3 and other games will be the bullet to the head. I plan to never buy another game from funcom again. It may be harsh, but greedy companies deserve to lose money. Wish the devs were smart. Poor Conan Exiles doom by greeded and dlc. :frowning:

If you think you’re so smart, open up the devkit and see what you can make in a mod. I’ve done it. Many others have done it. We still have a respect for the devs.

But if you think you’re smarter than the devs. Download it and prove everyone that’s the case. Don’t worry, Unreal Engine is easy to work with, you don’t need extensive coding language experience. just an understanding of logic, objects, and methods.

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Joel was being ‘optimistic’ by a 3 month estimate. That was when the Pets patch was going to be released. It went to Testlive at the beginning of August with the expectation that it would go Live a week later. Two months later, Pets was finally released (there were more bugs to fix than expected and some unanticipated changes that needed fixing). I’m not blaming anyone - these things take a while. I get that. But that’s been the pattern 2-21/2 months between major patches. Right now, they are working on Thralls and AI. By the same pattern, that won’t be released until around mid-December (if it goes well). More likely mid-January. Then they might get to Sorcery. So I wouldn’t expect to see Sorcery until mid-April to mid-June (because that’s most likely going to take a while, too, with bugs to fix and work out given the existing systems right now). I’m not expecting to see it (in its final form) until at least Summer 2019.


hey . havent you noticed ? there is magic already in the game,

mobs teleport a lot… must be magic XD

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I like to think the real magic is the friends we made along the way.


There so many OPEN WORLD SANDBOXES out there. Those ones are doing it better than Funcom. PC we have tons of them. Even consoles are fed up with them. Just like Marvel Omega, Conan Exiles join the party too late. Marvel omega delay there console release and that what killed there mmo off. Take too much time you fade away.

The Conan Exiles servers can’t take another hit. They delay pets for the dlc. This gamer girl no fool. :frowning: I see the update with dlc added same date. Time isn’t on Conan Exiles side. Ark and other open world sandboxes are getting their major updates now. 6 months for a Major past promise at E3 is BS. They need to cut the dlc focus and release Major updates promise at E3. Or they risk Conan Exiles becoming a dead game.

If only Consoles were like PC. Forgot that I needed plus or xbox gold to join other players. Truly PC is the master race. My poor pc down. :frowning:

Well here’s the thing games are made by development studios and those studios need funding from investors and their parent company.

Wildcard Studios devs of Ark has the backing of Snail Games USA which is the sister company of one of the bigger Chinese gaming companies. So money is available

Funcom… Well Funcom is on their own as far as I can find.

Now another misconception, there’s no DLC Focus. The DLCs are entirely done by the Art Team and some drag and drop functionality basically. No coding involved cause the code already exist.

Also not to mention due to the demand on bug fixes it’s been stated in interviews that they basically have all their programmers fixing bugs and maybe one or two guys doing new stuff. Which if you’ve looked at the forums caused a backlash cause they aren’t fixing bugs. Hence it takes longer to make new stuff, cause apparently the majority of players that are vocal don’t want new stuff but rather bug fixes.

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I want both. I’m not thinking if this is actually possible or a realistic wish. I just feel that I want some bugs to be fixed as soon as possible (In my case the “physics stop bug” and the “food disappears from thralls inventories/pots without feeding them” are the urgent ones) but also, I want more stuff, more clothes, more build options and more loot/farm objects, more dungeons, more mechanics. And I want both at same priority level. (am I a monster?)
Hopefully soon than later we will have an official community bug list to reach an agreement among players of the priorities, I feel now that we (the comunity in our diferences and rarities) are doing very good proposals and some good advices but it is all the time getting stain because the huge variety of our divergences and our propensity to stand up the axes (It’s understandable, we have been hardened surviving the exiles land)
Also, hopefully (later than soon) we will open a formal and constructive discussion about the relationship devs-players-understanding-money-consumer rights.
And yes, to don’t get offtopic, I want the magic as soon as possible, but I agree with the @Bodin Analysis:

The misconception is yours, I’m afraid. While you might be right that in a perfect world it’d work like that, every single DLC has had bugs galore on launch, reporting and fixing of which take focus and resources away from other bugs.

Bearing in mind I do understand that the DLC is part of what makes Conan Exiles financially viable as a game, if not now then in the future. Of course there’s reputation (which has value in terms of future sales) to think of, so even with no further income, fixing bugs should (and, I like to think, would) happen, but new features are at least in part funded by the DLC. Not directly, since Funcom has promised that all features from the EA days (such as pets, sorcery, city life) would never be hidden behind pay walls should they ever manifest, but that might well be one reason we’re seeing some (relatively) low-hanging fruit DLC.

TL;DR: I don’t mind the DLC. But it’s understandable to dislike it when bugs both old and new continue to be present.

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Actually a perfect world isn’t needed, it’s common programming sense. You don’t reinvent the wheel for something you’ve already done. So no, not a misconception and no coding is involved and simply drag and drop simplified.

BUT, I’m not saying you’re wrong either. Just that it’s not a misconception, while there’s no coding involved since the pieces already exist for the code. IF that code is buggy to begin with then any iteration of that code applied to something will be buggy as well.

If the blueprint is perfect but the material is subpar than the finished product will be subpar as well despite a perfect blueprint.

Unless you mean the no DLC Focus part, in which case still not a misconception, just common programming sense once again. Most major bugs aren’t as easy as people make them out to be, for instance the invisible people bug. It’s irreplicable under controlled circumstances, some people are effected by it more then others. (For me only 1 in 20 is invisible after a bit). A royal pain in the code since there’s nothing to lead by other than somethings weird with the rendering of dead bodies causing invisibility.

That’s like saying my car doesn’t run sometimes with no additional information.

N honestly from a programming perspective, I’d rather they fixed stuff they can actually fix instead of sitting scratching their heads going code blind for a bug they got no clue what’s causing it or anything to go by.

Yes yes in theory, but clearly it doesn’t work that way, or we wouldn’t have new bugs with every DLC :slight_smile:

Well sure, but that’s rather nitpicky, I am just trying to look at the result to the end-user, since at the end of the day that’s what matters.

I don’t know exactly how many people Funcom have, or what their specializations are or who is assigned to what. It probably varies, if it’s like any studio I’ve ever been at: priorities shift, as do team sizes. But even if the ones fixing bugs don’t ever do anything else, collecting information about the DLC bugs, reproducing and fixing them etc, all take away resources from something. Doesn’t mean the whole CE team is focused on DLC, and if that’s what you’re arguing against, we’re definitely in agreement.

Of course they’re not easy, if they were they’d have been fixed long ago :slight_smile: No-one wants to fix these things more than Funcom, I am quite sure. For me, the stakes are mild annoyance and the occasional bit of time lost. For them it’s their livelihood and professional pride. I am well aware who has the most riding on this!

Eh, it’s difficult to make a good analogy, but while some bug reports are indeed very basic, some people go above and beyond to submit very detailed ones. In any case, if I bought a car and it was still under warranty, and I brought it back to the dealer, a basic description of the problem I as a user experience it should be enough, I wouldn’t be expected to crawl around under the car with a flashlight and a spanner before handing it in.

Sure, but that’s a bit of a strawman, because I don’t believe those are the only two options available.

Would be a giant post if I qouted everything but for context I’ve done game programming in the past so that’s where I’m basing things on in general cause I know it’s not the easiest job in the world compared to how some consumers make it seem.

1 n 2: Nitpicky, not really. Point was that if the things they drag n drop (Code) is already bugged to begin with than it doesn’t matter what the art team does since the end product will still be buggy.

3: Yup, they’re not all on the DLC, like I stated it’s probably primarily the art team creating the new “textures” than adding existing code functions onto it. Hence 1 n 2 that if the code the art team adds to the final product is already buggy than bugs will follow with the final product… Pesky little things.

4: I’ll admit I was mostly ranting at that point with a bug people seem to think is super easy to fix.

5: Analogies are always hard. :stuck_out_tongue: But ofc no one would expect you to crawl under it before handing it in, but don’t expect it to be done the same hour, even day unless you can give some kind of basic description to help replicate and narrow down the issue.

6: That was from my own point of view, god knows how many times I had several small bugs and a major fatal bug n in my youthful optimisim thought I’ll fix the big one first the small ones are quick and easy only to stare at the code for so long I can’t tell the difference between movement code and inventory code. Obviously there’s probably more options. :slight_smile:

Regarding “same bugs”:

Well, we’re seeing bugs in the DLC building pieces that are not there in the “vanilla” building pieces, even the ones of the same tier (T3), so it’s not really “the same bugs being copied”, it’s new ones introduced by the DLC. In any case, it’s not so much the source of the bugs as it’s the fact that they exist which means they need fixing, which takes time and resources no matter how you slice it.

Fair, but I think for some of these bugs we’re way beyond “done the same hour/day” now. We’re talking months of the same bugs, some even stretching back into EA days. I get that they’re hard, like I said, but let’s not pretend that everyone is unreasonably frothing at the mouth for same-minute fixes, either.

Oh I’m a big fan of fixing the easy/small stuff first (assuming reasonably similar urgency otherwise), it gets you started in a good way, and it gives you something to feed the ravenous hordes (managers and fans alike) while you tackle the really hard problems.

You’ll never hear me say “they fixed X, but not Y, rage rage”. But I am somewhat sympathetic to irritation at seeing DLC developed and fixed while other issues are (seemingly) neglected, even if I understand how and why that can happen, and I know it’s neither greed nor laziness/malice/indifference.

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