Okay, so I remembered that I was going to try to do the dungeon Pokemon-style, and I’ve just finished, and there’s no nice way to say this: you need to get better, @LZB_Gattsu.
Here are the attributes I used:
- Strength: 0
- Agility: 10, Precision Strike
- Vitality: 20, Fast Healer, Glutton for Punishment
- Authority: 20, Commanding Presence, Well-Trained
- Grit: 5
- Expertise: 5
I wore Skelos Cultist Master armor and the only weapon I used was Baal-pteor’s Razor (agility variant), with master weapon fitting.
I took with me a level 20 Cimmerian Berserker, neither my best nor my worst thrall:
Those are his stats when he’s not following me, by the way. His loadout was:
- Redeemed Legion Helmet (w/ bulked plating)
- Voidforged Dragon Ribs (w/ bulked plating)
- Gobreaker Grips (w/ bulked plating)
- Pictish Warchief Leggings (w/ bulked plating)
- Pictish Warchief Boots (w/ bulked plating)
- Momentum (w/ master weapon fitting)
While following me, his total armor was 1912 and his max health was 4505.
Let’s get one thing out of the way: at no point did my thrall’s health dip below 3000. Not when fighting the mini-bosses, not when fighting the Rotted Hulk (3-skull undead shaleback boss), not when fighting Thag.
As for the fights, they were all easy and fast. Before going into the dungeon, I ate a hearty feast, which gives +12% follower damage. I also made my thrall eat pork rinds, to give him a damage boost. Inside the dungeon, one of the skellies dropped Tears of Gullah, so I decided to drink that too, since I already have 22 in storage at home. The damage output of my thrall made every single fight shorter than any other time I’ve been to the dungeon.
The mini-bosses dealt non-negligible damage to my thrall, but like I said, his health never dipped below 3000 (usually around 3300), and I brought a full stack (50) of enhanced gruel for healing. After a mini-boss fight, I would give my thrall 5 enhanced gruel. Once his health was full, I took any remaining gruel back into my inventory. Before tackling Thag, I put all the remaining enhanced gruel in his inventory. As soon as Thag was dead, I took all the gruel back. At the end, there was 29 gruel remaining, which means I used up 21 over the course of the whole dungeon.
The final boss fight was surprisingly easy. My thrall and I tag-teamed Thag until he summoned the first wave of wights, and then I focused on clearing them so they wouldn’t stun-lock my thrall. Thag managed to do 2 sequences of AoE attacks, and to summon 2 waves of wights. My thrall finished him off while I was clearing out the second wave of summons.
All in all, the dungeon was much easier with the thrall than it was solo, and we’re definitely dealing with either a skill problem or a spoiled attitude here. Neither Thag nor any of the bosses and mini-bosses in the dungeon need nerfing. The challenge is fun and challenging to solo, but the challenge goes away if you bring a thrall. If you want everything on a silver plate without any effort, go into single-player or play on a private server with lower difficulty.