This!
I’m stealing that explanation
This!
I’m stealing that explanation
I agree, I want the food variety to mean something. You should get some benefit for hunting oysters over steaks, and foods that take several steps and require many ingredients should do more for you. That was broken under the old system, this just made it worse.
@Cacalotlcoatl the exotic feast is actually quite laborious to make in bulk but it’s only really a benefit to the thralls as it gives 10 points healing/second and +7% growth chance to both Vitality and Strength. The exotic flesh is easy to get, then you gotta run a lot of nests and gather a bunch of eggs by hand then you gotta gather all the berries then you gotta dry the berries but it’s worth it for thrall leveling purposes and sometimes for when you need to get the thrall healed up fast to fight the Arena Champ or help with raiding/defending.
This is EXACTLY where I’ve ended up as well. Maybe the only difference is that I think it would be okay for bandages to prevent movement as long as the bandage application can be canceled with a dodge.
I really like the new changes as it makes combat way more tactical, and for me, more exciting and enjoyable.
I use exotic feasts this way too, but something like Feast of Derketo or Feast of Jhebal Sag take quite alot to make and should be ALOT better than a haunch IMO.
I think the combat AIs are more jacked than usual. Last night I went to King’s Niche on an official PVP server with my thrall. I was glad to see that the skeles have loot again, but using steak and healing arrows to heal the thrall (FE heavy armor + Nortis) by the time I had her healed up to fight the boss there, the skeletons outside had re-spawned… that’s OK I guess but then I went to fight the boss. He came out of the lower area (good, usually he fights the thrall in the doorway and neither the thrall nor the boss will cross that line) but he borked and wouldn’t attack. Then we fought the door-guards that had re-spawned and went outside. All the 12 skeletons in the courtyard bunched up into a little cluster-gaggle and stood there borked. My thrall squared against one and then borked. I finally convinced her to attack by switching out her weapon twice and commanding an attack, but all the skeles just stood there and watched as she took them down one by one.
hi all, i want say if you can change raid hour.
18h To 22h ok but…
the sunday lot of people work monday.
and
i want say if they are new recipe armor bench ect… on exiles land same siptah.
ty
I am still very disappointed with the decision to revert the Dynamic Building Damage setting on official servers. If you think 30 minutes after last logout is too exploitable, make it 2 hours. Hell make it 4 hours I don’t care. I just don’t want to lose all progress just because I work overtime one day. It was a good idea to implement it. Yes it needed a little tweaking, not a burial. You only listen to the people who are either in huge clans or straight up living in the game. People in between suffer.
For example today I’ve fought against a 5 man clan just by myself and managed to survive, but tomorrow night I have to work and I know they will wipe my base when I’m not online.
If you really want to force people into huge clans, then at least provide social tools that pave the way for it. And people like me who wants to stay alone? I guess we will quit again, as you managed to fool us with your lies to think that we actually had a reason to get back to the game. Such a shame. Bring Dynamic Building Damage back to official servers!!!
Thanks Meramusa. I anticipated as much. But its not just that one which comes to mind. I would imagine that the Rhino and Snake world bosses would be problematic in this regard too.
Personally I tend to think that this one was an oversight which slipped the net, as it would be odd to nerf all food to near uselessness, yet this one made it through unscathed. I predict it will be brought into line with the others soon, although I REALLY hope I am wrong.
Sheesh thats a bad bug buddy, I hope that gets patched up for you soon. My on seems to be fine. It didnt have to be that battle specifically, just any battle where you are mobbed by a large number of NPCs at once, and dont have any kind of environmental advantage. We could, hypothetically speaking , even replicate these circumstances in other areas such as The Summoning Place, by turning player damage down and NPC damage up until it becomes the equivalent of battling a big horde of Wights, Voltaries, etc.
Offline raiding is not PVP its PVE and a griefing tool.
I have almost played PVP exclusively, on the few times I got frustrated it was because cowards waited until I was off line to raid me.
I made some oyster omelettes specifically because it sounds like something I’d like to try in real life; Not even for the health regen. Maybe it’s just me, but I enjoy the concept of a huge feast after a hard days work cracking skulls.
That being said, I never understood how we have bread and meat but no sandwich.
I made this thread up detailing that the Dynamic Building damage/Players Can Damage Player Owned Strucutures isn’t working.
restore the old healing system the new is very bad.the whole recipes are useless now no matter what u eat its the same useless minihealing. potion in combat useless too because the animation takes too long.
graphic issue on the old map with some hairstyles thats real bad work.if your target is to destroy the fun playing conan u did a good job.
I think the new healing animations are spot on. The old system was more like: “who has the most food and can run more wins”. This new system makes every action worth considering and allows skilled players to shine, not food grinders.
The new animations may need a little tweaking as mentioned in an above post. But overall its a very good addition to the game.
Sandwiches were invented by the Earl of Sandwich during the Napoleonic wars. Prior to that, bread was torn from the loaf in chunks and eaten that way. With wet foods (soups etc) it was used to finish the scraps in the bowl.
Even the ancient Egyptians with all their tombs and tunnels didn’t have Subways.
I would like to say I am enjoying the new mechanics and overhaul. Thanks Funcom team. A few things that I noticed shocked me to a pheasant surprise.
1.Enemies now follow you into water to a certain point, which used to be the DMZ.
1a.You can now use certain weapons under water!
2.Red mother attack patterns. It was comical fighting her before, she appeared to be on ice skates. Sliding all over the place.
2a.Thanks for the changes to non stunable biped bosses and small dragons. I was spiting up my coffee watching them gyrate and bodies contorting to inhumane positions when striking them.
3.Bat demon boss has some new attacks. That was a :-0 when I got hit by it.
That’s so far, still exploring! Thanks team.
You are not updated with the latest info (wich is not too difficult, because they changed that like 3 times in a few days…). The current state is that everything should stay as before with the raid settings, but those settings are a little messed up atm…
from the “Balancing and PVP changes … Feedback-thread”:
from “https://forums.funcom.com/t/temperature-balancing-and-pvp-changes-coming-with-the-release-of-isle-of-siptah/135879”
and the FAQ-part of the “Balancing and PVP changes … Feedback-thread”:
PVP Official server settings for player versus player combat and raiding will see no changes at Early Access launch. We will investigate several ways to circumvent PVP mechanics and we’ll fix them, at this point we will revisit these PVP settings.
While I sincerely do appreciate the history lesson, Conan isn’t Earth history.
If this were Earth history, I may have had some vastly different career choices in life.
Tried following this. In Attempt to understand Dynamic Building Damage
Hey Exiles, Please use this thread to send any feedback regarding our progression balancing and PVP changes announcement. Original announcement: Update (11.09.2020) Updated information on PVP granularity and changes coming to official PVP servers. See this response. Update (14.09.2020) There was a mistake in some of the settings and it’s been corrected in the F.A.Q. Corrected settings are RestrictPvPBuildingDamageTime RestrictPvPTime The old settings mentioned (Time-RestrictPvPBuilding…
Tried following this and this
And Dynamic Building Damage is doing Jack!, It’s disabled either way or turned off regardless if players are online or offline. I’ve tried every Combination of Settings And it will not turn on! Why is nobody talking about this glaring issue!
Base Raiding
We have added more granularity to the existing PvP server settings, this will allow server owners to more precisely configure what times and days PvP will be possible.
We have also added a new system called Dynamic Building Damage, which if enabled (server setting) allows player to damaged buildings while any of the owners (individual or clan) are online (even outside the scheduled raid times) and for a duration (server settings) after the last owner has logged off.
It’s not working! I’ve tried to follow this and it’s just not being enabled. Base Damage is turned off regardless!