Following your update today, I encountered a crucial problem, which clearly alters the PVP aspect of the game.
Indeed, it turns out that on PC, mode “joystick” can no longer be “auto”. Which means that we can not be returned, then directly hit the enemy in our backs.
Now it is just possible to activate the simple joystick mode via “Yes” and not the “Auto” joystick mode. Do you know if this problem will be corrected?
The forum has plenty treads about the so called “aim-bug”. It’s a bug where you can’t use hatchet, or hit objects lower, on ground, camera stuck.
Is this included in you fix, and what does this fix in particular ? The shield problem is one of it, ok, what are the otheres ?
I checked in with one of our coders and ran some tests in the game as well. The “aim-bug” that would cause the camera to bounce when locking onto an enemy as been fixed. The hatched issue that you’re referencing is still being worked on.
Ignasis, 3 weeks ago you post here, update is going online for 2 or 3 weeks… Now you said, end of this month or first weeks of February… Can i get one question ? How many developers are working on this updates and fixes ? Because long time, very long time are players reporting problems with “huge fps drops”, “stuttering”, “crashing” and other problems what are making this game unplayable. I mean, these problems are NUMBER 1 and must be fixed instantly and very quick because whats point to fix “dead screen lag” and other not important problems if you are not fully able to play Conan ? I never seen before any game where is someone ignoring these problems like Funcom and didnt set them like priority number 1…
Three weeks ago I posted that, although we had no estimated time yet for the release of the Testlive patch, it would be safe to assume it would take two to three weeks for it to be released live. During that time we have been hard at work trying to address the server stability issues that have been occurring lately, which was the reason why pushing the Testlive patch was put on hold in favor of addressing this. That is why we have to specify that we do not have a date set in stone, as this kind of problems can arise at any moment.
Performance issues will come in a later patch than Testlive. The first step towards that is the “death lag” fix we released yesterday. If it was an issue that we could fix “instantly”, we would. Rest assured of that
Nope i am not talking about this post. In one thread i ask you when is update going online and you answer to me " 2 or 3 weeks". I know you are able to fix instantly “death lag” but why is someone focusing on this problem when game is unplayable for many players and no one get help ? Update what is going on by testlive is not only about this fixes but more other things what will change this game. For this time what are developers working on this things would be this game fixed 10 times but nothing hapened. But okey, what this “hotfix” really fix ? Servers still crashing, game still crashing. “Auto-aim” is main part of game but its broken, spending time on official servers but they are crashing, spending money for DLC but every is broken, PC for 2.500€ but playing with 50-60fps with stuttering and fps drops. “Death screen” is fixed, nice, i really enjoy it when i died yesterday 5 times because lags. When this game will in one day playing only 300 players like Hurtworld because everyone will leave, you guys maybe start listen to community and start working on main problems, not important things. GLHF
I look at like this. IF you are taking your car to the shop to get the spark plugs changed to a higher grade, but on the way your car starts smoking. Do you keep going to get the spark plugs changed, or do you stop, call a mechanic, and try to fix the smoking first? I would try and get the smoking fixed first, then afterwards, they can get the spark plugs done.
When this Hotfix landed yesterday, some friends got excited thinking it was going to deal with the “no kill npc no gather resources” bug that is happening when a Clan attacks with God or a base with too many pets and thralls. Just when the raid time came, and a clan released a God, the bug happened, and everyone saddened on the chat left the server one by one.
ofc testlive servers are empty. Who will spend 40 h of his life to test a game ? except ppl who are pay to do so. No one wants to play 10 h the go back on there original server and grind again :)). This testlive server shod be out of discussion and shod be a option not something that funcom push all the time. for a 100 times i say we do buy the game to test it for you, this is your job. And no normal human will waist his game time to test for you.
Every time we complain about a bug you keep sending us to testlive. When you go and buy a product do the seller send you to test his product and force you submit your problem in a particular way ? OFC no they the information and they sort it out, well not funcom they so lazy that they cannot be bother to sort out there bugs from forum and test there product they push the consumer to do this job for them
testlive is usefull to see upcoming changes
i agree
noone is forcing you to play over testlive
At list 10 times @Ignasi send players to test a bug that we have on Official server and he say is fix on testlive.
im not making debate of this if you want i will make a compilation of replays of Funcom employs who send players to test the bugs on testlive
This TESTLIVE server has become a excuse for funcom. over 80% of bugs we post has a replay is fix on testlive and they patch refuse to come live
That post you are referring to was Public Relations having high hopes for the coming fixes and making a guess. He never promised a fix then and had said it was just his own guess for a time frame.
When I was in IT sales, I had to make a lot of guesses, because my clients demanded some kind of a timeline, yet I could get zero commitments from my devs - so I guessed. Like Ignasis, I was up front with my clients and told them it was purely my own estimate and not something the devs were promising.
So his guess was off, but it was clearly derailed by the boo-boo patch a couple weeks ago.
I dont wont talk about this more We will see later how many players will accept what they are doing like now, First you need to fix game, after that you are able to add new things to the game. My opinion. I can see how many clans left game for this problems and they are not waiting for any fix, they just uninstall this game and said bye
All of you judge me like im the the criminal here and you are wrong SINCE DECEMBER 22 .2018 we all play in frames with huge glitch and spikes and 1000000 bugs and exploits cause of this lag
This is how we play on your Official server evrey day for a month. It is outrages. And all of you support funcom. Now do i ask to much to have a decent server with NO LAG ?
Did we not endure enoff funcom ?
And after a month you come with a fix for after you die.(we give no F for after life fix the game so we will not die couse of flying players teleporting players and invisible players and bug spear damage) And thank you for the bloody fog , now we cannot see nothing in front of us cause you add this FOG and there is no news about it, you decide to add some fog in the game so you can make our life more miserable and now the view distance is 0 indifferent the settings you chose (check the pictures and see the fog)
P.S. Spear pears the shield (this is not fix and you know it)
I don’t judge you. When I arrived at Steam I thought we were supposed to act like barbarians, so I pretended to be a jerk for a while. I’ve seen it happen a lot, and eventually the ones who dig the game just suddenly make a quick turn to the positive. If you love the game and the community, it’s all part of it.
At least two people here are totally psyched for the death lag fix. I don’t die a whole lot, but some notable times that I did die cost me at least one ideal respawn during combat. That meant a whole lot of lost loot during a raid. These things are connected, see, and if you’ve been with this game long enough you know this is actually a very good sign. Also, if you have been here a while you know Official servers are some of the trickiest of environments. Let’s say if I put 25 players on my network box, we have a great time. If one of them is working deliberately to deny access to any subsequent players, a single person can ensure a very bad time for almost everybody. Funcom appears to have sewn this very ugly exploit up. To me, that’s paramount.
PS: please take this with optimism, and not as an insult. The hardest part of figuring out how a shield works is recognizing its weakness: time. Raise your shield at just the right moment and it will careen a simple pole straight into your aorta. Lead designer Oscar is extremely cognizant of the reality of the shield and its comparative hitbox. He is tuning “reach.” Tuning takes time.
Everything you said is valid. I just wish you could be more pleasant about it.
In the US when your car starts smoking, often the best choice is to pull over and call AAA. They’ll tow it, and all you pay is a small annual membership fee. For example, my wife (true story) was on the way to the Chrysler Dealer for service when she called and said her van was smoking from under the bonnet. With rapidity she parked up, had someone meet her in the parking lot while she waited, then had the car towed. The dealer had to replace an entire Y pipe, but if she’d kept going, we might’ve had a nicely baked engine. Although her van’s annoying automatic back door is in need of repairs and has been for a while, we fixed the cooling system immediately and waited on the tailgate. Two reasons: cost and manpower.
You’re a really good guy and you’re handling this like a real gentleman. I just wanted you to know that. Personally due to my history with the game I believe that because of the two items I mentioned above, a lot of vets are going to be quite forgiving, especially when they see the very uplifting and positive directions not just promised by the devs, but actually made playable in TestLive.
Again you see the problem only with developer ayes. First week we ask nice and we explain the problem, second week we say pleas funcom help us, 3 week a fix is out who has no revelation with the main problem, now you get frustrated when 3 weeks has past and you are nice and you say pleas and funcom ignores 1k complains and add a fix that makes the problem worst. 4 weeks has past 2 FIX patch and non of them to attempt to fix this problem. When you see the game is unplayable for 4 weeks and no attempt to fix it you will not be nice you cannot ask them nicely to give you what is yours. We pay money for this game. Now if this game was free i will keep my mouth shot and say thank you funcom you are the best. But they ask money and i canot use the game i pay for a month. After 30 days of lag and exploits you become barbarian cause i spend 60 + Euro on this game a AAA price . And that makes me mad and gives me all the right to act how i act.
All of you shod be mad not only me. There is one think to have bugs (we have bugs in this game from day 1) but 1000 ping and 4 fps is total different we all talking about stability problem here after 2 years of development.
One thing I’m trying to understand with the patch notes but I haven’t had a chance to check myself yet: this ‘death lag’ - is this something that would just happen online or does it include that freeze up that happens when you get hit with a killing blow? I know it’s been something in the game for awhile as I remember seeing it happen to Jens Erik quite a bit during the streams (like when they were showing off the Jhebbal Sag dungeon for the first time).