PC Update (02.03.2019): Optimizations, Balancing, Purges, new VOIP and so much more. Thank you community!

PC Exiles, hello!

The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes. There are many more balancing changes coming to make the game more challenging but also more smooth going from a newborn exiles to a full grown Survivor. As a lvl 60 veteran, you now also have a way to add additional feat points!

For our role-playing community, and everyone else who likes to use in-game chat, we added a completely new VOIP System including mouth animation. There are also a few small goodies for those players who like to create their own stories and like to have a few more non combat or building things to do in game.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think. Much like with the balancing, this is not to say that we’re done, more improvements are to follow.

One thing of note:
We decided to disable the new building optimization for now. The issue we were trying to address to get the patch out is a cause of this new optimization. We are confident that we can fix this relatively soon and then patch the optimization back in. We made this decision so we can get this patch into your hands faster and get much needed improvements and fixes out.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you :slight_smile:

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


highlights

New content and balancing

  • New NPC camps have been added to the game world, and certain areas are more populated, see details below.
  • Human NPC progression across the factions has been increased in difficulty.
  • Human T4 Loot-pools have been adjusted to provide better rewards
  • Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
  • Many animals and monsters may now spawn as “Elite” versions of themselves
  • NPC equipment has been adjusted
  • Crafting and killing gives more experience points overall. See below for more details:
  • Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.
  • Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We’ll let you experiment!

Roleplaying Updates

  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please note that you currently cannot change Biography Access option. This will be fixed in the future.
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!

New and Improved VOIP
With this patch we’re rolling out our new and improved VOIP system, which should make using in-game voice chat significantly better. We hope our roleplaying community enjoys these improvements.

Together with the overall improvement of our VOIP system, we also added mouth animations triggered while using the ingame VOIP.

Additions to Purges

  • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
  • The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.

New World Content

  • Introducing a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.

Unnamed City Revamp

As detailed during our previous Conan Exiles stream , we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.

Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)

The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

Picking Up Crafting Stations and storage containers

  • It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will be transferred to your inventory

tldr

  • Updated the Purge to be more reliable
  • Improved VOIP with moving mouth animation.
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • Tweaked the Map room so it should now be easier to place
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
  • Fixed a number of issues relating to building pieces ending up connecting at the wrong locations
  • For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power
  • Added a Dismantling Bench to gain back materials from certain items.

notes

exploits

  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed
  • The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.
  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issue where fire created by a combination of orbs would damage players on unintended situations
  • Fixed an issue where players could walk underwater

performance

  • Increased performance by reducing streaming distance for gameplay levels. Note for modders: The contents of your maps may need to be updated
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Changed garbage collection settings, which should help with stuttering

newadditions

  • Fragments of Power can now be consumed and will grant 10 extra feat points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments.
  • Modders now have access to a map called “photoshoot_map” in the maps/ folder, from where renders can be grabbed using depth-pass filtering to produce high-res screenshots
  • The Black Hand Pirates have learned how to tame Panthers and now use them as pets
  • Additional monsters have been added to the Swamp; specifically - semi-giant snakes can now be found in some of the areas there
  • Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy
  • Introduced a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map
  • Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah
  • Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah
  • The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed
  • Added a number of Iron Nodes north of Sepermeru
  • New Crafting Station: The long-awaited Improved Carpenter’s bench - this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space
  • Modders now have access to an additional 10 Map-levels for use in mods, named “Camps-Mod-011” through “Camps-Mod-020”
  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading
  • After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors
  • For modders - there is now new configurators for CraftingQueue components: CraftTimeMultiplier and CraftResultMultiplier. CraftTimeMultiplier allows you control base crafting-time per station instead of/in addition to thralls. CraftResultMultiplier multiplies the output of the crafting stations (as the name implies)
  • Added user interface to let players rate private servers.
  • A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.
  • Added a new set of health-bars to differentiate elite and boss enemies from the rest

building

  • It’s now possible to place walls next to ramps and roofs without having to tear them down first
  • Stair corners can now be attached to foundation corners properly
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.
  • Wedges can now be properly placed on top of the Aquilonian Gate Frame
  • Snapping ceilings to ramps now works more consistently
  • It’s now possible to build on top of the Right-sloping Inverted Walls
  • Hatch frames will now display a destructible mesh when destroyed
  • Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall
  • Hatch Frames can now correctly be placed on/near Fence Foundations
  • Walls now have a smaller placement check for placeables, meaning it should be easier to erect walls next to placeables
  • Wall Palisades should now be easier to place on flat surfaces
  • Fixed an issue where some gate-frames were not possible to replace with other gate-frames
  • Fixed an issue where upgrading the Set Altar to Tier 3 would shift it forwards.
  • Yamatai fences now prevents climbing, as intended
  • All placeables now have a minimum building score of 1 instead of 0 - this change will increase the decay-timer for smaller bases and thus the time it takes for them to decay. A consequence of this is that having a large amount of placeables might make you eligible to be attacked by a Purge at a faster rate.
  • Almost all placeables can now be tilted/rotated to fit the landscape for easy placement
  • Fixed an issue where certain Fence Foundations would clip through Yamatai Wedge Foundation
  • Building and item information is now displayed underwater when pointed at with Repair Hammer
  • Removed the destructible mesh from the Improved Firebowl cauldron
  • Gateways can no longer be attached to each other without the need of a foundation
  • Fixed an issue where fences, crenelated walls and hatch-frames could not be attached to ramps
  • Stability requirement for Right/Left sloping Inverted walls are now the same as before (20 as opposed to 25)

crafting

  • Crafting Silk and Stretching Hide (Thick Hide to Hide) crafting time has been reduced to 1 second per craft.
  • Khitan Javelins and Khitan Throwing Axes are no longer present in Blacksmith benches for T3/T4 thralls. These were never intended to be released, as they are not functional
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Crafting speed bonus progression for thralls has been adjusted. Firstly, Alchemists now progress correctly in crafting bonuses. Also, all purge thralls now craft items much faster than before. The high-end bonus time multiplier is 4x crafting speed
  • Alchemists now have a “Fill flask” recipe available to them when placed in the Firebowl Cauldron. This is a quick 1 second recipe that allows quick filling of crafted waterflasks to help with the crafting of items that require such filled waterflasks (Dyes, etc)
  • Fixed an issue where certain recipes were missing for Werk of the Lost Tribe and Njoror Battleborn armorers
  • Fixed an issue where XP would not be granted when crafting items from the radial menu
  • Crafting T2 and T3 building pieces will now yield XP as intended.

combat

  • The Demon Spiders special attack now causes corruption as intended
  • Animals can now be crippled when shot in the legs
  • Frost Giants will now cause a cold debuff when their attacks hit
  • Higher-level undeads now cause Corruption damage when their attacks land
  • Green Locusts now spit poison
  • Elephant attacks have had their hitboxes extended to cover the area under their bellies. It is no longer possible to “cheese” these encounters by standing underneath them and simply attacking upwards.
  • Fixed an issue with the Rocknose King hitbox that made hitting it with arrows difficult
  • Gorillas now apply “Sunder” with their attacks
  • Removed the taunt animation from the pet Hyenas, Shalebacks and Rocknoses in order to make them more reliable during combat
  • Added the venom spray attacks to Sand Reaper pets to boost their usefulness in combat
  • Serpentmen Brutes should now deal damage correctly
  • Hits against a character should no longer briefly display the non-combat button layout legend
  • Fixed an issue where Salamander projectiles would not target enemies correctly.

ai

  • The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and would not spawn as intended.
  • Fixed an issue where archers did not exit combat properly and their AI got stuck
  • Taskmasters are now more instantly recognizable from the equipment they wear (Hyperborean slaver outfit pieces). Dancers are also now generally wearing either the Stygian or Zamorian dancer outfits
  • Combo rule sets have now been set up for NPCs. Tier 1-2 (and Bearers) are considered novices and do not use optimal combos, while Tier 3-4 NPCs will be more efficient at using attack-combinations, including offhand attacks. What this effectively means is that human melee-oriented NPCs should now attempt to use real combos instead of randomizing their attacks.
  • Removed the threaten animation from Grey Apes, as it would cause them to get stuck
  • Fixed an issue where certain pet rhinos could not attack
  • Pets and thralls should now smoothly follow the player as opposed to “run-stop-run”
  • Thralls that are set to follow players should no longer teleport like crazy when they cannot reach you. They still will attempt to teleport but now there is a reasonable delay between each attempt.
  • Thrall items now go into the thrall slot when shift-clicking them in a crafting station
  • Fixed an issue that allowed expanding thrall inventories
  • Fixed an issue where it was not possible to interact with pets that were completely submerged in water
  • Ghamm the Worn has remembered his cultural legacy and can now craft the Zamorian Dancer outfit recipes
  • Increased visual varitety for named thralls slightly
  • Some spiced and salted meats were not correctly assigned to the Specialist Cooking recipes, this is now fixed.
  • Flawless Zingaran Freebooter Armor is now available from the correct thralls
  • Rhino pets should no longer be lured by the Rhino lure
  • Fixed an issue where NPCs would stop using combos or use incomplete combos

purges

  • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • Fixed an issue where the Sixth wave of Frost Giant purges referenced itself as the next wave to start
  • Knocking out an NPC from a purge will no longer halt the purge - instead, it is treated as if the NPC had been killed.
  • Human NPCs spawned through the purge system no longer spawn naked
  • Fixed an issue with the purge that would prevent it from spawning for certain building configurations. The purge should now happen more reliably.
  • Fixes issue where slider for purge score required for purge had an unreasonable scale
  • The Purge server setting for “How many times per day” has been replaced with a server setting for delay between Purges
  • After the purge preparation warning has been shown there should now be a UI element counting down on the main screen UI so people that log in don’t miss the warning, and also as a reminder
  • Hovering over the Purge meter in the inventory view now displays a tool-tip that clarifies the function
  • Fixed an issue where the Purge meter would not fill if the player has no buildings, causing confusion

balancing

  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It’s no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently and are now significantly harder, on par with level 60 NPCs. They are still neutral and will not attack, but now, when attacked, they are much tougher
  • Some of the Darfari tribesmen have learned how to use shields, and in general, they dress up more in armor
  • The Nordheimers of New Asagarth have received a strict training regiment of 100 sit-ups, 100 squats and 100 push-ups and as a result now provide more of a challenge
  • Obsidian drops have been removed from New Asagarth NPCs
  • New Asagarth have increased their defenses slightly and have additional guards outside New Asagarth. They have also learned how to tame wolves, and have sent out a few scouting parties to other parts of the map.
  • The Skeletons in the Dregs dungeon are now much harder to defeat
  • The Locust-queen placed in The Passage has had her hitpoints reduced
  • Xalthar’s Refuge now houses more crocodiles
  • Black Ice weapons now cause a debuff on the target that lowers their temperature for a time
  • Undead enemies are now immune to bleeds and poison
  • Exploding Imps now have an additional 50% chance of dropping Volatile glands for each hack on the corpse. In addition, the drop rate for Volatile glands for Salamanders have been increased from 5% to 10% and mature dragons (Green, White, Red) can now drop Volatile glands as well
  • Removed the bark by-product from making planks from the Carpenters bench and moved it into the new Improved Carpenter’s bench as a specific recipe instead
  • Hitpoints for all doors and hatches have been halved
  • It now takes 30 minutes to summon a protective shield from an altar and an hour to craft an avatar token
  • Offline hunger and drink modifier is now 0. No more starving or dying of thirst while offline. However, Heatstroke and Frostbite now increase thirst/hunger rate at a higher rate.
  • Increased the hitpoints for the Rocknose King boss
  • Adjusted hitpoints of Tier 3 and Tier 4 thralls to match the rebalance of NPC damage output and hitpoints
  • NPC Bearers are now more capable of defending themselves (not as well as fighters though) as their stats have been slightly adjusted. They have slightly more hitpoints and do slightly more damage when attacking
  • Obsidian Skinning Knife now harvests more skins (it erroneously had the same harvest-rate as steel skinning knives)
  • Named NPCs now do increased damage, have more hitpoints and yield more XP when killed (balancing change)
  • Yog Cleaver, Mitraen Ankh and Setite Ritual Knife have had their damage and armor pen lowered to reflect other religious tooks of the same rank
  • Epic bows now offer a slight increase in damage as their quality is raised from normal to exceptional to flawless
  • The steelfire cost of Dragonpowder has been halved
  • XP curve for crafting has been adjusted and crafting now yields XP properly
  • Lemurian and Reptilian armor now grants a total bonus of +9 between the dual stats of the armors as intended (it gave out too much earlier)
  • Reduced armor for medium armor by about 6% as it was too close to Heavy armor in performance
  • Significantly increased XP from killing monsters and animals
  • Slightly increased bow damage across the board
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks. This was done to increase reward for committing to full combos using the right-hand attack while still retaining the utility of the spears long range poke-ability. We want to make the spear useful and not nerf it completely #babysteps
  • Reduced the weight of heavy armors by 10%
  • Human NPC-progression across the factions has been increased in difficulty-range. The hitpoints, armor and damage output of the NPCs have been adjusted for this. Very small adjustments have been made to the Exiles factions, but Darfari factions and upwards have been scaled up to match the challenge levels intended for them (20, 30, 40, 50, 60+). These changes also affect the base stats of thralls from the factions being captured, giving players an incentive for getting the best fighters/archers/etc.
  • Human T4 Loot-pools have been adjusted to provide better loot-rewards - in particular for higher-level enemies in the Highlands.
  • Monsters/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. In general this has made certain monsters much more interesting and challenging to fight. Most monsters have gotten increased damage, hitpoints and/or special features to their attacks. Some of them are also now immune to knockback since it trivialized combat with them (Ostrich, Were-hyena, Bear, Imp King, Witch Queen, every Undead creature).
  • Many (but not all) Animals and monsters may now spawn as “Elite” versions of themselves. There is a 2% chance that this happens for every spawn point these monsters have. These elite monsters and animals are bigger, tougher, looks different and drops additional loot - with a guaranteed drop rate of Demon-blood, a key ingredient for high-end crafting.
  • Equipment for NPCs have been adjusted, most notably for crafter-NPCs that were previously using very low-level default weapons, such as the Iron Dagger or Iron Mace. Now they’re using more level appropriate weaponry. In addition, crafters and taskmasters are now using specific armor-setups (aprons and worker gloves) to make them easier to distinguish in camps.
  • Various issues with certain (Rare) thralls not spawning has been addressed
  • XP from monsters have been increased significantly, since they are now harder to defeat. XP from killing T4 humans is also greatly increased.
  • Added 15% armor penetration to the Reaver’s Axe, to match it’s actual description
  • Lowered the damage by the Jedias Greatsaber by 3 points
  • 1H Mace: The mace weapon animation set have had their hitboxes extended slightly, and the third attack will now make two hits during the spin instead of just one. The Armor Penetration stat for maces have been increased from 20% to 25% and the hyperarmor window for the final attack has been extended slightly. In addition - the third and fourth light combo attacks now have ShieldSmash.
  • Daggers: Daggers now have 20% armor penetration instead of 15%. In addition - the hitboxes for all the dagger attacks have been extended slightly.
  • The damage, armor penetration and stamina costs for Javelins have all been increased slightly. Javelins now also stack to 10.
  • Two-Handed Hammers now have hyper-armor on selected parts of the animation of the light-attack combos. These hyper-armor windows cover only the attack part of the animation, which more reliably allows attacks to go through uninterrupted. In addition, the first light attack will now penetrate shields (but does not cause Shieldsmash)
  • 1h Swords: The heavy combo first and second attack have had their hyperarmor-windows extended slightly
  • Increased the effect of Flexibility kits on armors

qol

  • Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present
  • Brimstone stalagmites will now destruct after two hits instead of after the first one
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes
  • Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary
  • Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from
  • Cupboards can now be locked
  • Fixed an issue where Javelins on display racks were misaligned
  • The Volcano area has received three merchants that sell consumables that cool you down
  • Vines can now be harvested from Vine palms
  • Gluttonous Gains perk (Vitality 50) now grants a bonus heal at the beginning of eating rather than at the end. This effect can only happen every 30 seconds
  • Witchfire Powder now has the correct keywords
  • Fermentation barrel, Bonfire, Stove, Campfires and Firebowl Cauldrons now have directional arrows to better indicate where thralls will be located when placed
  • Fermentation barrel now accepts Cook and Alchemist thralls
  • Tweaked the Map room so it should now be easier to place
  • Removed Oil from the Insulated Wood recipe
  • In admin mode, Shift+Delete is now much more accurate and will not destroy random building pieces
  • Coal nodes no longer give stone and instead gives an increased amount of Coal
  • Modders can now remove MapMarkers by their ID through the GlobalMapMarker system
  • Fixed a number of visual imperfections for collisions, textures and floating objects in the world
  • Significantly increased the effective range of Lures
  • True Indigo Seeds can now be obtained from True Indigo plants
  • Reinforced Hatch Door (Metal bar variant) now has a short and long description as well as the correct visual.
  • Exceptional and Flawless Lemurian warrior armor now grants additional stats in comparison to the normal version
  • Fixed a misleading level requirement for the Savage Frontier Totemic Feat (only visual impact). Yamatai still remains
  • Firebowl Cauldron no longer requires fuel to operate
  • The Potion of Beastial Memory and the Potion of Natural Learning now have a decay timer of 2 minutes.
  • Eating the Shroom Amanita now has a chance of causing food poisoning as the description suggests
  • Short description of Elixir of Vigor now differs from that of the Elixir of Ingestion
  • Spiced Pork and Spiced Exquisite Meat now grant “Warming Up” buff
  • Stack-sizes for Wood, Branches, Stone, and Plant Fiber have been increased from 100 to 1000
  • Explosive traps now follow the same placement distance rules as Vapor Traps, meaning that they can no longer be placed very close to each other
  • Wall Torches can no longer be placed under water. This only affects Wall Torches that have flames. Torches with glow stones are not affected.
  • Red and Green dragons now also drop Dragonhorn
  • It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Hardened Steel Javelin, Hardened Steel Dagger and Hardened Steel Bow now have the correct feat-unlock requirements
  • Bearer NPCs will now drop supply materials when killed. These supply materials can in turn be opened and reveal their contents. The higher tier the NPC, the better rewards. Free loot! For free! #freetheloot
  • Fixed a misleading description in the Acolyte of Set feat recipes
  • Unconscious bodies in the desert starting areas should now be invisible if they have nothing in their inventories
  • Voice chat should no longer activate while typing
  • When placeables with inventories, such as chests and crafting stations are picked up, their inventories will now transfer to you as opposed to being dropped on the ground in a loot-bag.
  • Unconscious NPCs should no longer be dragged underneath the floor of elevators
  • It is now possible to navigate through Admin Panel while using controller or keyboard
  • Server Browser list now has a new column showing average active players
  • It should now be possible to quick loot items in Containers while swimming or treading in a water
  • It is now possible to move items from Radial menu to Inventory if sort by Name or Heaviest First filters are toggled on
  • The crafting inventory for players and crafting stations have been reordered. It should now be much easier to find recipes there.
  • The Icon for black ice is now slightly darker to better distinguish it from the regular ice icon
  • God tokens can no longer be stored in the preserving bins or other containers with a less than 1x decay modifier

general

  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma’s Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir armors no longer triggers the “Equip an Epic Armor set” journey-step
  • Equipping epic armor pieces now unlock the “Equip an Epic Armor set” journey-step correctly
  • Fixed an issue where goats movement would propel them forwards much faster than intended. Who put those radishes up there?
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • The “Receptive” perk now grants a x2 bonus to healing instead of x1.25 - the result of the 1.25 modifier was that all healing got truncated down to the lowest integer, meaning that the perk did not have any effect on heals with lower than 2 points
  • The Pictish and Yamatai Pets claimed to be unlocked at the wrong level. This is now fixed (it was a visual miscommunication only, no functionality was hampered by this)
  • It is no longer possible to harvest Eggs and Gossamer using picks or other tools - the exception to this is Sickles, which can be used to gather Gossamer now
  • Fixed a bug causing inventory slots to remain highlighted if they was selected and then de-selected very quickly
  • The Giant Spider boss inside the Weaver’s Hollow no longer spawns when players go near the area but is there all the time instead
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
  • Fixed an issue where some female NPCs were loading the wrong presets resulting in incorrect visuals
  • Sandstorm damage will now re-apply to the character if you remove your sandstorm mask while in a sandstorm
  • Lemurian weapons are now correctly marked as High Grade instead of Low Grade
  • Starmetal spear, Dragonbone spear and Serpent-man War Spear now requires Long Handles to craft. These used to require the wrong feat
  • Food poisoning debuff no longer has a description saying it is causing “0” damage every tick. You lying meat, you.
  • Fixed a LOD issue that would make the Aquilonian Brazier look misshapen
  • Fixed a number of typos and grammatical errors #spelchekker
  • The Claws of Jhebbal Sag are now correctly displayed in the weapon racks
  • Spiders are no longer attracted by the Scorpion lures
  • Fixed an issue where the Frontier and Aquilonian Sloping Inverted Walls had inconsistent icons
  • Hyperborean armors now both grant the same type of temperature protection
  • Fixed a durability error between the normal and epic versions of Royal Armor Breastplate item
  • Altar of Set no longer glows mysteriously without light-sources
  • Frontier door is now removed correctly when dismantled (visual only)
  • Using a cleaver on a pet’s corpse will now correctly yield meat-items
  • Exceptional Obsidian 1h Sword no longer has 2h sword damage
  • Fixed an issue where the LOD (level of detail) of the Khitan Jar would make it look misshapen
  • Fixed an issue where corruption in one location of the Citadel of the Triumvirate was not visible
  • Shaleback Hatchling Shell, Weathered Skull and Impaled Skulls can now be obtained via the Admin panel
  • Vines to Bread transmute recipe for Derketo can now correctly be crafted in the Pleasure Place of Derketo (Used to be Pleasure Dome of Derketo)
  • Dragonbone weapons are now labeled as “Legendary”
  • The potions granted by the Jhebbal Sag religion did not unlock the “Obtain a potion” Journey step. This is now fixed.
  • Target Lock should now prioritize nearby targets correctly
  • Fixed an issue with the Map Room where you would sometimes sequentially jump to multiple locations, if you’d selected several teleportation points at the same time
  • Fixed a bug where the dagger on the male Zamorian thief armor would stretch in an unnatural way
  • All wheels of pain can now take the same food-items as “fuel”
  • Fixed a bug where the Awakened Staff of the Triumvirate would display the “Talk” widget while it was still being placed
  • Fixed a bug where Numbing Wraps could be used while a weapon was equipped
  • Fixed an issue where some DLC awnings were more expensive to craft than basegame awnings. Frontier, Yamatai and Khitan Awnings still reqires Hardened Bricks to repair
  • Fixed an issue with Yamatai and Aquilonian Awning corners that only allowed them to be placed on the bottom of foundations
  • Noxious gas debuff from Vapor trap no longer stacks over time (damage is not affected by this - the stacking was a visual only effect)
  • Vathis should no longer randomly spawn as a woman
  • Fixed an issue where two chunks of flesh would float around your head after being decapitated
  • Fixed a bug making it impossible to loot certain containers using the quick-loot GUI
  • Placeables can no longer be placed on an elevator cabin. This change is intended to help with undermeshing exploits
  • It should now be possible to place wedges underneath the Aquilonian Gate Frame
  • Fixed an issue with misplaced lower jaws on certain animal-corpses
  • It is no longer possible to use weapon mod-kits on the Claws of Jhebbal Sag. This was never intended, and doing so would reduce the expiration timer to 5 seconds
  • The Set Brazier can now correctly be crafted at the Sepulcher of Set
  • Inverted Thatch Wedge Sloped Roof no longer has improper destructible mesh
  • Glowing Standing Torch should now correctly lower the temperature rather than increase it (from +1 to -1)
  • Decorative Planter (Highland Bush) now uses the correct bush
  • Fixed an issue where it was possible to stack placeables in the same spot.
  • Input from the R1/RB buttons no longer trigger while having a sign input box active
  • Fixed a bug where recipes could disappear from the crafting queue. This predominantly affected the DLC items
  • Fixed a bug causing the split-stack dialog to ignore the typed value when being acknowledged by clicking the “Ok” button rather than hitting enter or using the gamepad
  • Fixed an issue where RCON commands were parsed as ANSI instead of UTF8
  • Fixed an issue that allowed expanding container inventories
  • Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server
  • It is no longer possible to double-jump while being over-encumbered
  • Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building
  • Fixed an issue where baby animals would not disappear from the world when picked up.
  • Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.
  • The Maelstrom weapon no longer produces light
  • Healing Arrows will now affect monsters and NPCs as intended.
  • Sanctuary of Mitra no longer has misaligned flames
  • Standing torches near the Wardtowers now generate light
  • Removing an animal from an Animal Pen should now interrupt crafting queue if Dung is being crafted
  • First changes made in “Keybindings” tab are now saved correctly
  • Fixed an issue where it was possible to have an active placement brush while the character held a weapon
  • The “Freeze Time” and “Freeze Sky” in the Admin Panel now works as intended in COOP
  • The journey step “Store goods” now correctly triggers when putting items into crates and cupboards as well as storage chests
  • Some epic armors did not trigger the “Equip an epic armor” journey step. This is now fixed.
  • Added some missing foods as fuel to the Wheel of Pain
  • The Large Water well can now be used to fill up water containers correctly
  • Fixed an issue where the placement brush for building pieces would rotate while other players nearby were building
  • The Derketo Dancer outfit is now more pleasing to look at.
  • Fixed an issue where unconscious NPCs could not be bound while they were in certain pools of water
  • Radium torches inventory now only accepts the dyes which affect the light and gem color change

terrain

  • Fixed more gaps, stuckspots and visual imperfections in the world
  • Fixed a number of places in the Midnight Grove dungeon where players could get stuck
  • Fixed an issue with a water volume inside the Dregs dungeon; the volume was not covering the entire room
  • Fixed a number of places in the world where you could get stuck if you fell in
  • Sandstorm should no longer cause damage to players in the Swamp biome

animation

  • The Two-Handed swords first light attack now has the correct animation while in first-person view
  • Improved responsiveness for the second heavy attack for Hammers - this attack can now be initiated slightly quicker than before.

ui

  • The Short description for Aloe now mention its healing qualities
  • DLC Shields now have the correct keywords
  • Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects
  • Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels
  • Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.
  • The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed
  • The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”
  • The Effects list icon in the inventory next to the paper doll is no longer cut off
  • Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot
  • Improved feedback when learning emotes from interactable objects in the world. The UI will no longer show “Unknown Emote” and instead list the emote/s and feat/s learned
  • Fixed an issue where some interactive objects would not display the “Press E to interact” message
  • When learning the Mountaineering feat from the Mountaineer, it should no longer claim it is a religion.
  • AdminPanel Can now be closed with esc and the back button on a gamepad
  • Improved the visuals on buffs located on enemy hotbar; It’s now easier to read the amount of stacks for buffs/debuffs an enemy has (e.g. "2x Poison, 3x Sunder, etc)
  • Fixed an inconsistency in the “Days Passed” slider in the Event Log
  • There is now an Event Log entry for when a thrall or pet is stolen or destroyed in a single-player game
  • Building information shown while hovering over a building piece with the Repair hammer should now load better and not show a placeholder white square for a few frames
  • After entering a dungeon, player map markers will now appear at the correct location on the map (the dungeon entrance). This is a work in progress and might not be implemented for all dungeons yet.
  • Fixed a number of text bugs for the Russian language
  • It is no longer possible to open the interaction GUI for objects while other GUIs are open.
  • Controller sensitivity for Powershot can now be set using a client setting
  • The description of “Trick Shot” now also mentions that it affects Throwing Axes
  • Fixed a bug causing names of items in the inventory info panel to sometimes be scaled down more than needed.
  • When a player’s Thrall attacks an NPC, their health bar should now be displayed.
  • Encumbrance value should no longer show “-0” after throwing away bows and arrows from the inventory. This was a visual rounding error and had no effect on gameplay.
  • Fixed an auto-correct error that made certain NPC nameplates read “Ii” and “IiI” instead of “II” and “III”
  • Encumbrance and Movement Penalty should now update properly when the Attributes Menu is open
  • Removed the sort dropdown from the crafting panel since it only had one option populated
  • Changed the wording for upgrading altars to correctly reflect where you upgrade an altar from one tier to the next (no functionality change, only a communication improvement)
  • We no longer show a message when looting items if you were already Encumbered. This should get rid of most of the “Encumbered” message spam. #cucumbered
  • Highlight should now appear correctly upon navigating up/down in the Settings while using controller
  • Fixed an issue where the last character before parentheses was removed when using chat to display emotes
  • Inventories can no longer be accessed while editing sign text
  • Applying Search filter now scrolls the tab to the sought-out item
  • Altars placed in the world no longer read “Noname”. Note that this change is not retroactive, as the nameplate for this is generated on placement of the altar. All new altars should work correctly though.
  • Fixed an issue where a player leaves an empty corpse and the “Looted” tag appears, but a corpse containing loot would display simply “Death”
  • Confirmation prompt is no longer displayed twice after attempt to discard unconverted thrall via double clicking Left Mouse Button
  • Diet icons in the pet inventory GUI can no longer be dragged
  • Item highlight is no longer moved to the player’s inventory when the user uses “Info” button in the crafting station’s inventory
  • “Heaviest first” option now sorts stackable items properly
  • When a pet that follows you dies, you should now get a message for this and not merely the “■■■ stopped following you” message
  • Fixed an inconsistency in the name of the “Raider Armor” Feat.
  • Fixed an issue where Potion of Bestial Knowledge and Potion of Natural Learning would both claim to reset Attributes and Feats. The functionality here remains exactly the same, but the on-screen message was lying when it claimed it reset both of these.
  • Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”
  • Loot bag no longer needs double pressing of interaction button to open
  • Fixed an issue with Experience points display lag when switching tabs
  • Nudity option should no longer display a blank bar as default
  • Fixed an issue where strings in languages other than English would get cut off in the Admin Panel
  • It is now possible to navigate to the “Report Official Server” button by using arrow keys
  • Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large
  • Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious
  • Uppercase accents cut off in Menus should no longer be cut off in other languages than English
  • Death message for bleeding no longer claims it was poison
  • Character creation now has consistent gender options ordering
  • Fixed an issue where “too many buffs to display” dots would show up for thralls even if they had 0 buffs
  • The temperature bar no longer clips with the temperature indicators border
  • “Disable Subtitles” option now works correctly
  • “You cannot perform this action underwater” text is now properly aligned in Radial Menu
  • “ADD MARKER” pop up is now dismissed after invoking Pause Menu
  • Loot Bag preview no longer misses an icon if the only item left inside occupies any other slot than the first one
  • Fixed an issue where items in radial menu would sometimes display as having Heat Protection II or Cold Protection II
  • Admin’s Panel “Kill all Spawned NPC’s” button can now properly be highlighted after pressing down when the “+++Health” button is selected
  • It is now possible to opt out from seeing clan members on the map through a server setting
  • Unknown Journey steps should no longer be described as “Chapter I”
  • Corruption on stamina meter is now updated correctly while climbing
  • It is now possible to dismiss carousel menu after pressing enter while any tab of the said menu is evoked
  • For inventories that have a limit of less than 5 items, the accurate amount of slots are now shown instead of the default 5
  • Radial Menu no longer appears briefly at the end of an Avatar Summoning
  • Items description is now displayed when the User highlights any item within Thrall’s inventory
  • Message of the Day is now displayed with line breaks
  • Player’s level in Clan Roster should now update immediately when leveling up
  • Icons of crafted items are now visible in radial menu if it is evoked during crafting process
  • Fixed a number of visual and functional imperfections in the GUI such as text overlaps, default selections, missing brackets, and other minor details
  • Keyboard and controller bindings placements are no longer mixed up in Keybindings tab
  • Fixed an issue where the Acheronian Tools were not present in the Survival tab for feats.
  • All pets should now correctly display name plates
  • Fixed an issue where the Quickbar would disappear after opening the map

audio

  • Fixed an issue where impact particle debris had the wrong sound
  • Added missing on-hit audio effects to certain creatures
  • Fixed an issue where the Impact SFX of DLC buildings and placeables were the same as a corpse
  • Glowing Sticks should no longer have fire SFX
  • Your character will now start panting while sprinting with an equipped weapon, as intended
  • Crouching footsteps now have audible audio
  • Fixed an issue where one of the Khitan armor sets would produce the wrong sound when moving
  • Fixed an issue where Yamatai building pieces did not have destruction sounds
  • Darfari Wind-Chimes should now make sounds

community

Trello Report Board

We have a public bug tracking board here ! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here .

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We totally understand that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method .

33 Likes

Nice.
Big thanks guys for coming in on the weekend to sort it.

Can’t wait for all the new and exiting ways to get murdered.

@Tascha If i got this patch list right you guys even add stuff of the latest TestLive patch, am I right?

Correct, the in-between testing with new builds on TestLive went well, so we managed to get those fixes in too. Especially since we had the community help us with testing and feedback throughout the process :slight_smile:

11 Likes

Hi Tascha.

First, thank you very much for Funcom’s support of our server in the past. In part thanks to your help early on, we built a great community and we’re thrilled that 200 Conan Exiles players spend about 700 hours per day on our server. It’s been amazing for all of us, and we’re very grateful.

That said, these patch announcements are a mess. I’m saying that in great confidence that it isn’t a shock to you. And they’re ■■■■■■■■ up the private server and modding communities. We were told last week that Funcom had no idea when another patch would happen (almost in those exact words) so we wiped yesterday. Now we’re told, in the middle of the night on a Friday night to watch out for a patch at 7 a.m. Saturday morning.

Now, given that ours is a modded server, this is a big issue. Likely repercussions range from us taking a small population hit if nobody is awake to update the server in a little over an hour, all the way up to creating a mod conflict that can corrupt our entire database (which has happened before). I’ll take a wild guess that the modders are still in bed, and won’t be able to do much given that you’re dropping this with a few hours’ notice in the middle of the night on a Friday. When we’ve delayed wipes, previously, because you kept pushing your patch every week for weeks, we watched our population dwindle to almost nothing due to awful server performance preceding the much-needed wipe.

Now, Funcom sets the agenda on these patches completely. You make it known when they will be released. So why you don’t wait until they are done, test them, announce them with a reasonable amount of notice, and release them at a time that’s convenient for your community is incomprehensible to me. There definitely is not an angry mob at your gate tonight, demanding that this be released right now. I’m confident that there are a whole variety of internal pressures that make that seem impossible, but I promise that it isn’t.

Please start releasing patches in an orderly way, to better support your private server and modding community.

Thank you.

3 Likes

Maybe they wanted to get it out as soon as possible after so many people going mad of the delayes? I see that you might run in some troubles as with your modded server. However the database makes backups many times during a day which should neglectable losses on your players side. On the other hand it might be night time at your location but it is day time on mine. Which is the better one?

1 Like

Fantastic, can’t wait. Our server is one of the ones having “issues” so its restarting off and on. Hopefully you guys get the patch to all the servers soon (as you intend of course).

Thanks for the hard work. Thanks for over delivering, makes up for the wait. I look forward to what comes next.

Have a nice day devs/moderators etc.

Funcom is originally an norwegian Company and the team that created Conan Exiles is from the studio in norway. And the patches has been released Before in europe time… so thats a harsh message you write

1 Like

Nice !

Awesome. What is the time frame for consoles not complaining just exited. Thanks.

We fully understand the additional administrative maintenance and care that comes with a private server. That is the reason we are actively working towards having a better patching process, and everything linked to said process, that is more convenient for everyone involved.

There is always room to improve, we are very aware of that :slight_smile:

We are working on getting console patches out but as of yet there is no eta :slight_smile:

1 Like

I want this Patch even I was in the dream.Conan is an inseparable part of my life!

1 Like

Did the Set tier 2 to tier 3 upgrade shift not make the cut? It was fixed on testlive like the Ymir fix but I did not see it in the notes.

While reading the notes about elite spawnrates I wondered if it was possible to made a server setting slider that adjusts the spawn chance for named thralls and/or elite monsters. Preferably separated I’d think.

1 Like

And if anyone needs, here are the patch notes and some screenshots in Polish:
http://bit.ly/ConanExiles02032019

Thank you guys for this patch.
Our server is modded but all our users are actually very happy about this patch and we will patiently wait for the mod to be updated :smiley:

Wow! Awesome and thank you for the update - and over the weekend too - ‘Games Players/Devs Never Sleep’. :ok_hand: Much gratitude to the all parties involved. @Tascha @Jens_Erik

(I wonder how long it will take for complaints and demands to start again…?) :smiley:

1 Like

Okay, this is a nice update!

i somehow miss events like the sandstorm in the other regions. For the Ice world maybe a deadly snow storm… in the swamp some venting gas … junge a tropical storm … vulcano an erruption with flying rocks… something like that. :slight_smile:

It should have. It might have gotten lost in the amount of notes. I’ll double check. :slight_smile: