Performance issues Feedback thread - Stuttering, lag

I only changed the blueprintclustering to False to make it work for me, which was the original recommendation. Do you find changing the others helpful in addition?

I honestly don’t know. I just changed them all to false. Didn’t try just the one.

Didn’t get any crashes though but i only played for about 30 mins.

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gc.BlueprintClusteringEnabled=False helped my stuttering but now I rubberband. Anyone have any idea?

Not really, no. It isn’t really meant to be a permanent fix, as I and Fampat discussed further up the page. Ultimately Funcom will need to find the right remedy, the garbage collection tweak is mostly meant as a puzzle piece. If it helps improve performance for a bit, great, but I don’t expect it to be a miracle fix or anything.

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I changed all parameters and didn’t get any performance upgrades, only the blueprintclustering one seemed to have a big impact in performance (the last one). I am not sure what the parameters do, maybe some google work can shed some light into what they do and how they apply to the way the game uses the graphic engine.

Rudgar, the rubberbanding is new to me, and appeared after the latest hotfix. I don’t think they are related, two separate problems I think.

Ok I realized on single player testlive if you change the parameters all to false and you log off and log back in that your buildings will be un-interactable and you’ll walk right through them as if they aren’t there.

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I actually linked an article on my original follow-up to Fampats find, further up this forum topic, on the descriptions of what each parameter does. Or at least, descriptions provided by Epic.

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Hey there

Quick update: Our team has started working on some performance improvements and fixes using the feedback you’ve been sending to us. Cannot stress it enough, but thank you everybody for the patience and help provided.
And no, we don’t have any estimated time on when these fixes will be released live, so sorry about that. But it is one of our priorities right now.

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set this parameter to false and death lag is gone on server and SP,
Thanks Multigun

Glad to see the devs are working on this.

For me, so far I have only played single player and had custom settings with everything on high and ultra, have a 2 year old i7 computer. The stuttering was pretty bad until I turned the settings to medium and capped fps at 30. I still get the stuttering, but not near as bad with higher settings.

I see the some posts with possible fixes, but I am not comfortable enough to mess with any files, going to wait for Funcom to fix.

That aside, I love this game.

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This is odd, because since last small fix, my lag on death is back. Also performance lowered a bit regarding stuttering.

I actually did the same thing and the freezing is pretty much gone

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I also get this issue and when i alt tab out the game, it stops responding

AMD? Alternatively, playing in Window Fullscreen might fix that problem. I do believe the problem is unrelated to the stuttering issue though.

This is releated to a realtek sound problem if you search for the amd fix in the forums you will find the fix , but its a shame for funcom that they stated in there own forums ages ago that they will fix this and nothing happend since then.

Ok, so my lag on death was a bug that just got hotfixed. Performance is back to normal, still stuttering while playing, but better than before I did the parameters change in the Garbagecollection settings in ini file. Waiting for the performance improvememts in next announced patch.

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Hey everybody,

We added a fix to the “death lag” issue in our latest hotfix following our community’s feedback. Could you confirm if this has fixed this problem for you?
We are still working on additional improvements for performance, but this was the first step towards that objective.
Thanks everybody for sharing your feedback with us :slight_smile:

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Death lag spike with this patch is completely gone. Even better than with the garbage collection tweak I’ve been using. Fantastic work!

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Haha I think I might actually be a bit more keen on dying now. That hitch, amirite? :smiley:

Confirmation! :sunny:

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I dont know about his death lag, but a guy I started to play with just recently experiences even more fps drops now. He then checked out said workaround and is totally happy now. He doesnt know about it but uses the same grafics card as me - gtx 960. Each one with 2gb vram. Me low settings, him medium to high.

I didnt check it out for myself yet though.

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