For single Players, there is an option for fast travel. Admin. open map point to where you want to go. Then turn admin off. That simple. no need to add more code to the map and then have it off for officials.
And the resources are plenty wherever you are. Sure you have to make a few “special” runs for certain items in the CENTER of the map, but that is the point to me. Travel to the tower should be an adventure not a quick jump.
Yes I was well aware of this feature WMHB, and have used it numerous times myself in the Exiled Lands in order to explore the Outer Rim, or if I am especially short on time. But thankyou kindly for pointing it out anyway.
In light of this omission from the game, I dare say that I will be forced to use it a lot more in the future. I did of course have this possibility in mind when I created my post, and I can sidestep the drawbacks this design decision creates with relative ease. But I created it anyway because the majority of the playerbase dont have access to the Admin Panel, and as such have no recourse to fast-travel. Whether or not you chose to believe it, my concerns rested with them first and foremost. Although as a secondary ‘concern’ I also see it as a missed opportunity to develop a new, exciting…and yes, better, system of fast-travel involving the Sorcerous power permeating the island.
We could also say the same of a journey to The Unnamed City or The Volcano, however that will just lead to me repeating myself. Individuals should have the agency to decide for themselves how they get there, and whether that is via foot, mount or fast-travel it should be their decision, NOT other peoples. But I am not going to get into it further beyond that for the reasons listed below.
WhatMightHaveBeen, @CodeMage, @DanQuixote and @Mikey I may not create individual replies to your own ones. We will have to wait and see. For one reason I am well and truly outgunned here. The second is that I hold little optimism at the prospect of changing your minds, or for that matter vice versa. Finally, with my dog slow typing speed it represents a significant time investment. I have said my peace on this issue, that may have to suffice.
From my experience playing Siptah. the focus is on combat. And quick travel would negate all the need for the great legendary armors and weapons one could craft. Every encounter along the way is about fighting for survival, not rune scape phone app farming.
Certainly not looking to ‘outgun’ you
Not even particularly in disagreement here - more just an argument that if fast travel came to Siptah, whatever form it takes would need to take account of all modes/styles (and I for one have no idea what that would need to be). That said, I’ll leave it here - I know debating with multiple people on the same topic can get overwhelming and I’m happy to step back 
Edit: Actually I will add one thing, which is to say that my experience of travel on Siptah so far is that it has felt significantly slower and more frustrating than in the exiled lands - constantly being funneled by cliffs so that you have to go the longest possible route to get anywhere…
Yeah I can but I just get annoyed at being dismounted off my horse every 30 seconds, continuing to run, and then having to run back half the distance I just went because my horse for some reason has decided not to follow me the whole way 
just a quality of life thing I guess. That’s why I’d only want 2 public teleporters either side of the maelstrom that anyone could use not build able ones
Yeah. I’m based in the SE and went to New Luxor today to check it out. Ended up having to build a small shack on that side because there was no way I was going to be able get across the maelstrom and back to my base before I was going to have to log off.
So, an east/west fast travel point wouldn’t be the end of the world. More than that would definitely be far too much though.
Isle of Siptah was geared towards PvP, hence the abundance and even spreading of resources, lack of story-driven content, and ease of traversal of the map. Personally, it seems to take far less time to traverse the map by foot than in the Exiled Lands, and I haven’t even used my mount yet. I can see how a teleport option from one side of the map to the other would be useful, but I honestly find it unnecessary. I could also see how the potential for griefing with it is there, but that could also be easily mitigated by not allowing placement of thralls or buildings anywhere near the portal sites, so that players would literally have to camp them themselves. Of course, I’m also playing on a private server that everyone seems to have abandoned for the moment, so my experience is a bit different; but I think on a map this easy to traverse, it’s fair for attacking players to have to make their way past the ambient dangers in order to make an assault, rather than simply being able to pop across the map unhindered. In summary, I don’t think it’s needed, but could easily be implemented in a way that’s not intrusive if the decision was made to add it.
You could still make the option but not enable on every official server that way those of us that play sp or private could do it just cause they add it does not mean they have to use it think of a QOL improvement to say but I do want it for personal reasons to say
That’s really interesting - I’m feeling the exact opposite. I find travel on Siptah to just be a continuous irritation, to the point I’m seriously contemplating just going back to the Exiled Lands and leaving the rest of Siptah unexplored. (Although, I doubt fast travel (at least the way it exists in the Exiled Lands) would do anything to help either.). It just feels like anywhere I try to go is blocked by cliff faces and long detours. (I was actually going to write a post whinging about it, but was trying to find ways to make it less whingy
).
Maybe I’m just in the wrong part of the island, trying to get to the wrong places. Where are you (if you don’t mind sharing)? Maybe I’ll enjoy Siptah a bit more if I move to a better area.
Sounds to me like you live on the east side, in the redwood forest. Or maybe I’m projecting, since I live there ![]()
The lack of landmarks in the redwood forest is very frustrating. It’s been almost a month, and I still keep opening the map way more often than I would like. Other players’ bases are a huge help, because without them it would have taken me much longer to learn the lay of the land. The central area and the west side are much easier to navigate.
That said, it does get easier over time. I’m slowly learning where the horse-friendly paths to the high ground are in the redwood forest. That’s the last thing I feel I need to master.
Worryingly - I’m in the south-west. I was kinda hoping the redwoods side was the good one 
It’s not so much that I find the west that hard to know where I am, it’s just that anywhere I ever want to go always seems to involve huge detours round cliffs (that then lead to getting turned around and frequently having to check the map
).
I guess it took a while to learn to navigate the Exiled Lands, so I should probably keep trying with Siptah. But I definitely don’t feel like I’m enjoying the exploring aspect as much right now. Still, worst case scenario, I go back to the Exiled Lands for a while, and next time I come back to Siptah I’ve still got stuff to explore (heck, there’s still places in the Exiled Lands I’ve not so much visited as passed through).
I would like to see fast travel added. It reduces the need for multiple bases, which reduces the demand for land to build on. It also makes it a much smaller time commitment if you want to hop over to the other side of the island to hit a vault, because all of the vaults in your neck of the woods are currently on lockout.
Yeah, I think a one way teleport to the other side of the island would be fine. Maybe even one that I have fight through mobs to access would be cool.
If it makes you feel better we have warp points set up over our server for the same reason, we are busy and get limited playtime and I don’t feel like spending all my time hoofing it from one side of the island to the other
They added map rooms to the Exiled Lands because they failed to deliver on mounts and needed something to quell the riots. Mounts are now in the game so I doibt there will be any fast travel.
At level 60 you can run through the vault, defeat the boss and be out in less than 5 minutes. Most of it fighting the boss. A typical run takes from 17 minutes (Refuge of the Goblinoids) and upwards when farming Eldarium. Here’s a typical run when I made a video today. I spent about 16 minutes and I went out of the way to get them all, not to mention spending some time doing inventory-stuff. Not to egregious I hope:
Thanks for the kind words and support Ishinaia. Leave it to a pair of Aussies to cut through the clout and see this for what it is; a step backwards and a pain in the neck which diminishes our in-game quality of life. This foolishness was based on calls in a thread which racked up a ‘whoping’ 5 likes.
I know how you feel, I wont want to be spending half of the very limited playtime I get legging it from one end of the map to the other either. So I will end up using the Admin panel so that I can bypass this. There is one thing you said which I am curious of however. The ‘warp points’ which you mentioned you have set up all over your server, are these part of a mod…?
Yeah, that’s Pippi.
I wish Funcom would just buy Pippi and/or hire the author. Same goes for LBPR.
Yeah as do I CodeMage. I dont know how difficult or expensive it is to make mods compatible with consoles, by goodness it would solve no few problems and translate into a lot of creative freedom and enjoyment for players. We have mods for Fallout 4 and Skyrim, and I know that Bethesda has deeper pockets. But the Farming Simulator franchise which I also play (hey sometimes a guy just needs a break from splitting skulls to plow the fields) also has mods. And I wouldnt image that it is a very lucrative franchise.
Ps- what is this LBPR you speak of?
Before we even start to talk about teleporting around the Isle, the issue of server stability needs to be addressed. Adding teleporting into the mix will only further tax and degrade the server. We deal with anywhere from 4 to 12 server crashes a day on the Official PVE sever I play on. Once stability is achieved I would like to see 2 maybe 3 main hubs on the map. Having to circle the Isle because a storm is going is just a waste of time, or having the storm start when your in process of running across the middle is also not much fun from a survival point.