So after about a good solid week of doing PVE official, I want to toss out my opinion on the new thrall mechanic.
I like the change, but definitely needs tweaking. Here is why
- Almost impossible for a sol player to get named thralls on officials. If a solo player grinds all the mats needed to do a top level surge, there is no way to insure poachers don’t take thralls. On PVE, this will lead to grief building as retaliation. PVP, established clans will be able to insure no one gets the benefits of crafters, thus having a lopsided advantage as far as war goes.
- I have beaten 4 Vaults (multiple times each) solo starting at level 50, or with a Dancer 2 level 10 or my crusty lizard plus a mount in tow. No need for T4 fighters, unless I have to get legendary weapons. But because the new schematic weapons, I am okay with out the OG legendaries. I enjoy the anticipation for a new schematic that allows me to build the Legendary of my choice. And I can farm the all mats easily enough, getting the reduced cost for tar, steel, and shaped wood is not worth the effort (time sink) of going thru the waves of summoned surges thralls. That and the eldarium is way more fun using it doing the delving bench.
So as a mechanic, it is not needed on PVE to get thru almost the entire island, and for PVP, once a clan gets super established, no new clan will ever get the chance to catch up tool (t4 thralls) wise, and it will make trolling the only counter, or people just not playing PVP (raid).