Unfair creature farming method and addition of new servers

Can somewhat confirm this.

While i was admin on a PVE/PVP server, we used to make these gigantic strongholds with more than a hundred mobs with increased stats. Added a respawn point on its entrance and let players have fun dying endlessly while also killing hordes of mobs. Since we had a lot of people online, it would always be doable and fun.

This would generate a shitton of corpses, and lag out the server. I would have to use /cleanup every minute to keep things going, while the sheer amount of mobs was not that problematic. Sure, the FPS was not the best, but playable.

Which makes all of this even more hilarious, since players would theoretically kill every mob, not climb on rocks (because thats big bad), and also clear corpses relatively fast while doing it. All of this because the mechanic is broken…lol.

DEVS need to look at 6401 official OCE. every malestrom during player peak times is being exploited by several clans knowing it full well breaks server performance. these guys using such exploits to break economy and stability NEED sanctions ASAP!!! this is breaking the game and killing player base/enjoyment.

Hey there,

If they’re explicitly saying this in chat, or if you can otherwise proof they are exploiting (not just cheesing the combat!) the high spawn rates etc. to negatively impact server and client performance or to crash servers or other player’s clients (not to directly to get a combat advantage!), then you can report them using the method mentioned in the Official Servers - Terms of conduct, guidelines and procedures. Otherwise, refer to my earlier comment.

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Simplist solution is to make them immune to poison… 90% of the farmlords out there would abandon the strategy and try something else… That and make them have an aggro timer that relies on being hit… no hit in N seconds results in them abandoning the aggro and returning to their animation scenarios…

And give mobs hard range atack whit knockbacks.

The simplest solution is to change the value of the unstable ??? And decrease the max amount of maelstrom spawns which is already a setting in the game :stuck_out_tongue:

You take away poison and I’ll find some other way to ruin your gameplay if it means I don’t have to spend hours at the edge getting tiny amounts worth of swirling chaos


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Since this conversation has derailed into exploit discussion and player accusations, we’ll proceed to close and unlist it.

To clarify: This is an exploit, it negatively impacts server performance to the point of a crash, which is not unknown to those using and abusing it. Players found using and abusing this exploit will be sanctioned, as they have been in the past. Our team is working on a solution to this exploit, but until then do not abuse this exploit in official servers.