We’re deploying a quick hotfix with some extra changes regarding the inventory optimizations introduced in our latest Testlive patch, as well as a fix to an issue with particle effects and a few extra stability updates.
Thanks for your support and keep sending us your feedback in the comments below or in the Testlive section in the forums!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Further inventory optimizations for listen and dedicated servers that should improve performance in situations where a group of players approaches NPC camps or a dungeon.
Fixed a crash regarding the particle and skinning system.
Fixed a number of crashes that happen on the loading screen.
Fixed crash related to VoIP communication.
Other stability updates.
Fixed a number of exploits regarding item duplication.
Reduced the World Breaker’s armor penetration value.
Re-enabled particle effects during the Wine Cellar boss fight.
Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
About the world-breaker nerf: Can we expect the same “logic” with new weapons we get from that Dungeon? So that in 1-2 patches they are practically worthless?
The new armors the same with Sobek? All my excitement is suddenly “poof-gone”… Why should I go farm this dungeon, when it comes out, when the status/attributes of the items can change on a whim??
I’m having a weird problem every time I enter the new dungeon, when I stop moving then my character continue to move in a sort of sliding way for a 4-5 seconds.
I’ve tried restarting the testlive, still the same problem in that dungeon, is anyone else experiencing this?
Just took a look at the new animations and am very impressed so far! Nice work!
Just had a two comments:
the animation when you stop running or jogging seems a bit much. Perhaps only display that animation when you stop running abruptly? And not when you stop jogging (regular speed)?
@Rhiannon, were you cloaked? I went through it on singleplayer as well and was cloaked at first. While cloaked he did not appear but as soon as i deactivated that he appeared.
Yeah i learned my lesson n will run the dungeon a few times but no farming it. Later after all those items get nerf (if so)
I wont feel like i wasted my time. Overall looks really koo
Yeah, Warmaker also looks nice and the same with this dungeon… But how often I killed the Wight boss for Annihilator or Worldbreaker and both are worse than other legendary weapons now.
They still have both the false label on them: ignores all armor…
What about the bugs? Rare spice food gives buff? Blackblood skinning knife fixed harvest rate?
Is it intended that Warmaker Sancutary bosses have higher HP pool?
And when you change that, could you take a look at the first fish-human boss at Sunken City? That guy has really high HP, compared to every other bosses…
At Reddit everyone says, its a bug…
If it is the one i am thinking of in the Sunken City, then yeah he is a beast. He is one of the few that can kill a Volcano Thrall. It stunned locked my poor thrall, and i couldn’t swim away fast enough to de-render the fight and transport my thrall to safety lol.
I noticed this as well @Chilling. Thanks for posting. And may be things have changed since i was last in there, but all those fish bosses seem to be OP.