I registered for the forum today specifically to vote and voice my opinion on this issue.
I started playing this game at launch in May 2018, and I am a dedicated offline single player on PS4.
I played it for about 3 months, off and on, and decided it needed some more time in the oven in terms of development. I recognized this was a truly special game in terms of it was attempting to do, as well as in terms of the world it was building within the universe of the Robert E. Howard source material, but it was just not ready for primetime. In short, I stopped because I wanted the best experience I could have with the game, rather than be frustrated by bugs and glitches which would be worked out in time.
I started playing again in August 2019, and found the game 100% more enjoyable and improved. I have been playing it solid since then … until now. This movement update – combined with the changes to the dodge / roll mechanic – sucks the enjoyment right out of the game, both in terms of mundane tasks (like mining / harvesting, base building and management, etc.) and combat.
As a dedicated offline single player, there are immense challenges in terms of non-cheat solo play given the HP pools and damage output of world bosses and higher-level mobs. I have managed them with the help of thralls without cheating thus far, and the experience has been thrilling. Now, with the sluggishness of movement due to the momentum system (and rolls for that matter), I don’t see any way to deal them other than abusing the admin console by tweaking combat multipliers beyond the balance intended. Further, the grind of solo harvesting was manageable under the previous system, but the new momentum system as a sluggishness that would make it longer and even more tedious.
If I’ve got to abuse the admin panel to make the game tolerable again compared to the previous iteration, I might as well just cheat 100%, run my remaining PS4 trophies in an hour or two, and never play again.
Please revert these changes. The game was fine as it was and was one of my favorites. You have tried my patience already with the sorry state of the game at launch, and this is going to make me put it away forever and never touch one of your products again.
This (was) a good game with potential to be GREAT. Making unilateral and subjective changes that break the long-standing feel of playing the game – while adding more bugs (scrolling problems at crafting tables, screwed up thrall portraits that cut off head / feet) to the issues that have not be resolved is not the way to accomplish this, and “realism” should add value to gameplay, not hinder it.