For the past couple days the lag has been so bad that the game is unplayable! It took almost 5 minutes for my follower thralls to stop treadmilling in place and run up to me. Placing objects is almost impossible and enemies cannot be targeted because they keep warping all over the area.
This issue is on every server, it requires players to be in game for around 30 minutes to start noticing as the desynchronization or lag is building up.
Not sure if it is a known issue on your end about this, but all the below threads are about the same issue. The players do not know what is causing it, but it is only able to be replicated on any server with more than 1 player and after 30ish minutes. Don’t even need to activate purges, but those certainly help push it faster.
I’m currently on server GPortal #1511 but I hear this is happening on literally every single server. I logged in after work and it was even worse! It took like 5 minutes for objects to fully load around me and I’m on a broadband ethernet connection so there’s no way it’s on my end!
1732 - lvl 15 zerker in good gear killed by two invisible darfari. did not even see him take damage until his health bar zeroed out. Teleporting, invisible bases with crafted stations hanging in air, invisible enemies and thralls, rubberbanding, unplayable mass frustration at this point. Funcom PLEASE for the love of YOG fix your game.
LOL I love this reply, and the irony is this is only a small snapshot of all the posts on this topic. I’m guessing RitualGroud’s response was factious? Pretty rude under the circumstances.
It’s happening to every single person on every single server on every platform; there’s no way they’re not aware of this issue. It has nothing to do with purges at all. The fact that they’re trying to pretend this game breaking bug doesn’t exist is not very reassuring…
Ok, so after the hotfix the game is running alot smoother, HOWEVER thralls are still lagging and warping all over the place. People in my server cannot run instances because followers and enemies are running around and not fighting. And my pet Tiger got killed from the same lag.
Is it possible that the large number of npcs being spawned during purges coupled with multiple players getting purged at the same time is what is causing the lag? Is it possible that introducing a purge queue similar to how some games have dungeon queues would fix it? Afterall previously only one base at a time got purged once there purge bar was filled…